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A jam submission

Glass TombsView game page

GlassTombs
Submitted by Angelo Saez (@AngeloTheDev) — 22 hours, 25 minutes before the deadline
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Play Story

Glass Tombs's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#64.0634.063
Overall#333.7503.750
Graphics#394.0004.000
Gameplay#883.2503.250
Innovation#1283.0313.031
Theme interpretation#1663.0313.031

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/AngeloSaez/Glass-Tombs

Theme interpretation
I went for the moonshot thinking approach. For my game it was the player completing the seemingly impossible Glass Dungeon having never gone on an adventure before.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

Nice color palette, I love the minimap and the way you handle transitions from one room to the next. You got a nice zelda type game. With a little more visual and sfx flair it would improve the experience quite a lot.

Congratulations, it was quite enjoyable!

Submitted

Cute visuals, played until the end and found the sentiment it left off with sweet. There was one instance where I got shoved into a wall and started zooming across empty space on the map, and I had to restart in that case, but other than noticing some enemies zooming away like that when being killed it was a smooth experience.

I am a little sad that I didn't find a use for all those gems, but maybe I just missed something. I enjoyed meeting all of the ghosts, and the music was nice as well with the changes it would go through. Lovely work!

Submitted

Hey there, So I played the game until the end and you can see my gameplay below:

13:30 Glass Tombs

I am  not sure if I got the right ending, but my main comment is that I could rush through the areas without having to kill the enemies. For the rest great job!

Submitted

Really nice pixel art and music! You’ve created a great foundation for an old-school RPG Zelda like game. I love the transitions between areas and the map is quite handy.

Just to mention that it would be great to add more feedback in combat or while picking items up, triggering sounds or visual effects.

A great submission, well done!

Viewing comments 24 to 21 of 24 · Next page · Last page