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Behind Schedule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #326 | 2.167 | 3.250 |
Audio | #335 | 1.667 | 2.500 |
Overall | #357 | 1.833 | 2.750 |
Graphics | #400 | 1.667 | 2.500 |
Gameplay | #430 | 1.333 | 2.000 |
Innovation | #438 | 1.333 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/xdLonesome/behind-schedule-moonshot
Theme interpretation
The setting is the moon. You have to travel across the moon to the launch site in a small amount of time with restrictions. Has 4 endings.
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Comments
Well, I made some attempts but I ended up wandering around with no clue of where to go, continuously getting stuck in rocks or craters. I expected something at least when I ran out of fuel, but the game didn't bring me to an end nor the vehicle stopped, so I eventually ran into...the starting base.
The cinematic at the beginning of the game is supposed (I think) to show the way to the player, but the camera movements are too much confusing, making the shot not much enjoyable.
Would have loved to see the other endings, besides the "wait ten minutes" one.
ok, but Github don't have enough space for this whole project.
I read it as you upload any assets you want or can. Not all of it.
First of, I have an ultrawide so the FOV was very claustrophobic. But a game not working on ultrawide is.. well. The norm. Would have be nice to be able to set the resolution/run windowed. Overall I found the game very confusing. I kinda just drove off on to the moon with no indication of where to go, and the vehicle could barley drive up the crater. I do understand the intro cintematic shows all the locations, but I don't have that good a photographic memory. The visuals and 3d models are nice (though why are there so many astroids around the moon?), but the game is not super playable in my opinion.