I really enjoyed playing this game, even though it's not my kind of game. Congrats!
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Last Window's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #56 | 3.567 | 3.567 |
Theme interpretation | #86 | 3.400 | 3.400 |
Overall | #108 | 3.267 | 3.267 |
Innovation | #127 | 3.033 | 3.033 |
Graphics | #128 | 3.300 | 3.300 |
Gameplay | #143 | 2.933 | 2.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/thecrazything/spelsylt2020
Theme interpretation
Except the obivous stuck on the MOON connection, the game gives you one chance to have
all missions completed before the last communication window. In other words, a moonshot at
contacting earth again and make it home.
Comments
Very nice graphics and music!
The game play is a bit too slow for my taste, but I got a lot of feedback that my entry was too fast, so maybe I'm not the right person to judge speed :-)
Nice work and interesting story. The color scheme, graphics and music all worked. Well done.
If you like platformers, please try our game.
Unfortunately on one expedition early on I ended up with a black screen until I exited the area, which led to half the crew dying and I was unable to keep up with the tasks as a result. A big thing I'd recommend is optimization. The game caused my computer to start screaming at me haha (especially the top room in admin) but based on what I saw, it shouldn't have been an issue. Overall though, the game was well done!
Really cool game, I truly enjoyed the immersive experience, the music and graphics are very well made. I love the “This war of mine” and “Fall out Shelter” vibe.
Just a small comment about the text that appears in the terminal when clicking on a character’s name to check the status or clicking out for the tasks. It would be great if you could have the option of pressing ENTER or other key to instantly show the full text.
Good job!
Really well designed game. Though nothing really shocking happened, the graphics and music constantly gave me the chills like Kubrick's shining. Big Up for the atmosphere. This is how i picture lonely spaceman life when something goes bad in space. Controls were easy to understand. Mechanics worked beautifully. Very good job on this game. One of the best games I tried out so far. Congratz
I enjoyed this game so much! The post processing and overall visual design was fantastic. I was hooked! The audio effects complemented the visuals really well too. One of my favorite games of the jam!
Question: if a crew member is "not feeling too great" and head off on an expedition, are they not able to see? That's what happened to me once.
This is some nice work! Everyone died :’(
Gameplay: Solid, but having to click on the items to take them and press a button to see oxygen was a bit annoying.
Graphics: Did a great job of selling the atmosphere. The text font during expeditions seemed a bit out of place though.
Audio: I had to turn it up/down depending on which scene I was in, but great otherwise.
Theme interpretation: Story checks out.
Innovation: I enojoyed the task assignment/exploration mashup.
Nice use of audio + lighting, and very cool console text theme. Personally would've liked to move around a little faster, but I tend to be impatient haha
Very nice athmosphere. My few problems with it : not a fan of the mouse/keyboard control scheme, It felt weird to go back and forth between keyboard and mouse just to pick up stuff from lockers etc. I feel like there is no need for this UI, as I was always taking everything that was in the lockers.
The oxygen metter could always be displayed, having it hidden makes it hard to monitor.
This is very reminiscent of This War of Mine, but in space, very cool. With some UX and graphics improvement I would really dig this !
Most emerging experience of all games I have played thus far! Really well done! Below my gameplay video!
12:16 Last Window (Really Good Game)
A scary game about survival. The music and sound effects are making it even scarier. The narrative is well made. Good job
I'm pretty sure I set a speedrun record on my first playthrough, at least if losing was the end goal. I didn't know you could attempt the unlocking the door task at storage multiple times so I ended up running around and dying. Also a little prompt that says "Are you sure" when you're leaving an expedition area would be helpful for people like me. I'm super forgetful so I tend to make mistakes like that. Overall though, a nice game that really sticks to the theme. The audio was for sure a strong point.
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