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A jam submission

ApolloView game page

For Aggressive players
Submitted by InverdGames — 4 days, 13 hours before the deadline
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Play epic

Apollo's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1892.9463.125
Audio#1972.7112.875
Innovation#2002.5932.750
Theme interpretation#2032.8283.000
Gameplay#2522.3572.500
Overall#2782.3572.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/inverdgames/Apollo

Theme interpretation
The Theme I taken is the "landing Rocket On Moon"

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Comments

Submitted

Interesting game, the I loved the music and the gameplay was easy to understand. I had fun playing. Good job!

Developer

thanks for your replay music by Evan King youtuber 

Submitted(+1)

I thought my game was hard, hahaha! You made a full progression system for hours and hours of gameplay, that's really crazy! However, I feel like we have almost no fuel at all, all I do is watch as the rocket drops to the earth. Even then, the impulse was very slow as well, there is little you can do to avoid a well spawned meteor, there's a lot of RNG involved. I suppose it gets better as I buy better rockets? Anyway, the idea is neat. I think with a bit more polish, making the game less repetitive and making the initial sessions better, you can have a cool mobile game. Great job!

Developer

pls contact me on the Instagram I have something to speak with you   Instagram:https://www.instagram.com/inverdgames/

Submitted(+1)

Cool concept! It’s really nice that your progress is saved when you quit the game. Well done!

Developer(+1)

Thanks For Your Valuable  Replay Can You Give A Tip To Improve Our Games

Submitted

Definitely, I’d love to. Here are my 2 cents:

  • Instead of/or in addition to increasing the speed over time, you could try to add different type of enemies or enemy waves. I did a Slow Run of almost 2 minutes and I got a bit dizzy, maybe increasing the speed slowly or adding difficulty in a different way would work great.
  • It would be great to have different type of coins, with different values, bigger values more difficult to catch.
  • Adding more features to the rockets in the store would be really nice as well, such as faster boost or improved stabilization system.
  • Something I’m a bit confused is how the “Level progress” bar works, it would be nice to explain it somehow.

I hope it helps for future iterations. Again, Great job!

Developer

yes Of Course will improve the game . please contact me at  @inverdgames in Instagram and send me a hi we i will be there link here :https://www.instagram.com/inverdgames/

Submitted(+1)

Really nice game! The shop was an impressive addition and worked well

Great job!

Developer

thanks for your comment i am just a starter will make it  more impressive if i get any user tips

Submitted(+1)

Where is the Mac version? If there is no Mac version, please don't label your game as having one.

Submitted

I second this - apparently a bunch of Unity folks think their single export works on all platforms when it does not. It's so weird.

Developer

thanks for your valuable information & i am one among you said . Not Joking Really thanks 

Nice game bro , i only love the slowrun mode