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I Forgot my Coffee!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #85 | 3.261 | 3.261 |
Theme interpretation | #113 | 3.261 | 3.261 |
Gameplay | #122 | 3.043 | 3.043 |
Overall | #130 | 3.174 | 3.174 |
Audio | #156 | 2.957 | 2.957 |
Graphics | #243 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/nweirant/CoffeeShot
Theme interpretation
You forgot something on the moon, and you don't have a ship to get it!
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Comments
I loved this game! I think you could add some path choices and that would be great.
Also, I feel like the UX for rolling and choosing to roll again or move could be polished a bit more (I'm not sure how, but I found myself doubting about the buttons and making errors a few times).
But once again: congrats, it's awesome!
i quite enjoyed playing the game the graphics were quite different but in a good way i also thought the game was fun however a bit confusing at first. But it was still a fun game!
I really like the concept, very innovative and enjoyable to play! quite engaging!
Well done!
I was so close to the end... !
Good job, very nice rolling dice game !
It is rare to see a snakes and ladder / table top game like this on the game jam and this truly has a lot of potentials. I believe the graphical elements and UI are a bit too simple that down-grades the experience. For example, if the route is something more than a straight line, it would make the game a lot more fun to look at.
I liked the strategy element that had the easy to play hard to master type of game to optimize resources. I liked the squids alien sprites.
Pros:
Improvements:
Nice unique idea, one of a kind
+ Unique game play
+ Sounds are good
- Graphics and UI needs improvement
- its better to provide windows build too, sometimes webgl doesn't work
keep up the good work
Original idea. I enjoyed playing this game.
At some point I think I had some bug: I stopped three times at the same merchant (by arriving first on the first spot of the merchant, then by rolling 1 twice) and then the game was stuck, I could no longer do anything.
had fun playing ,even though i mostly dont do this genre
good work
so much fun
Awesome awesome awesome idea. I could easily get lost in this idea if it was fleshed out more.
Thank you! It was a blast to work on!
It was interesting. I didn't understand what came out of the chests tho...
Gold! I didn't have time to add that feedback in the game =(
Interesting idea! It felt a bit unbalanced, but nonetheless enjoyable.
Is it possible to interact with the chest, when an enemy is defeated?
No the chest was just a symbol that you received gold from killing the mob, didn't have time to add feedback there. Thank you though!
Very original concept! Enjoyed playing it :)
The graphics, animations and gameplay were very nice and well polished!
Very good job! :-)
Fun take on this genre! You has some gorgeous graphics in the title screen, I wish the art style had been a bit more consistent but gameplay wise you've definitely met your goal and got me my coffee c:
Thank you for the feedback, and thank you for playing!!
I am the bane of all SpaceSnakes. They tremble before my blaster.
Loved this, played all the way to the end and got my coffee. Great job!
haha glad to hear it! Thanks for playing