Play game
ADEN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #112 | 3.120 | 3.120 |
Graphics | #138 | 3.240 | 3.240 |
Overall | #153 | 3.040 | 3.040 |
Theme interpretation | #155 | 3.080 | 3.080 |
Gameplay | #156 | 2.880 | 2.880 |
Audio | #264 | 2.200 | 2.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/erdostamasa/ADEN
Theme interpretation
Shoot for the moon with the ambitious idea of finding and helping intelligent alien life evolve in a distant solar system.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really deep gameplay and polished game. Love the visuals and audio. Mindblowingly good game!
Really cool experience! great graphics, the game feels very polish, with lots of features implemented and very enjoyable gameplay. Also wanted to highlight the tutorial at the beginning, it is very much appreciated :)
Well done!
Really enjoyed ADEN - thanks for making it! The dynamics of the ship are good & challenging & I definitely got the feeling of having "bitten off more than I can chew" once or twice trying to retrieve a large asteroid. But was definitely satisfying getting the hang of plotting a good trajectory home. At the end of the day I was chasing a spinning undocked module far out of orbit, which was quite funny.
I liked how the rotation would basically use the baricenter between the two objects to rotate around based on your thrust, however it did make for some very frustrating times where my ship would do nothing but rotate the wrong way. The Hauler module was a nice change to that, except that the asteroids would continually fall out of it in between the thrusters and the capsule. I'm not sure if this was intentional or a bug, but I feel like the scaffolding really needs to contain the asteroids as well. It was just so frustrating to have to constantly slow down and go back because my cargo had fallen out behind me.
I'm a sucker for games that use fairly accurate space physics, so I liked this despite how frustrating it could sometimes be. Nice job.
Thanks for playing! The hauler only has hitboxes on the engines, so you don't collide with it while trying to connect. I can see how losing asteroids that way was frustrating. Would you like it better if the scaffolding would only collide with the asteroids but let you go through it like now?
Do you have any ideas how could I make the start less frustrating? Maybe make the hauler cheaper so the player has to move less and smaller asteroids with the capsule? My goal with the current setup was to show how hard it is to gather resources with the capsule then introduce the hauler that would make it easier, but it made some players give up too early.
Personally I didn't find the start too bad. I think it might be a good idea to make smaller, lighter asteroid which are a bit easier to move but don't give you much. That way you can choose to make multiple slightly easier trips or to struggle with the big bulky ones that would reward you more.
My main issue was the collision boxes only being on the ship and the engines of the hauler module. If the scaffolding also collided with the asteroids, acting as basically a giant bucket on the front, then I think it would be much more fun. Just putting those collision boxes on a different layer would allow it to collide with the asteroid, but not the ship. You could still lose it if you were going too fast and tried to just stop without rotating, but it wouldn't fall out the back between the engines that way.
Thanks for the feedback!