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A jam submission

Giant Robot Mechs vs Intergalactic Ninja Space AntsView game page

Discohampton is being invaded by Integalactic Ninja Space Ants and only Giant Robot Mechs can save the day
Submitted by Becky Rose — 3 days, 7 hours before the deadline
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Giant Robot Mechs vs Intergalactic Ninja Space Ants's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#213.9233.923
Graphics#653.8463.846
Innovation#953.4233.423
Overall#1373.2693.269
Theme interpretation#2043.1543.154
Gameplay#2282.6922.692

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/ProgrammerBecky/donerswar

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Graphics are really good but the controls are a bit hard

Submitted

Absolutely funky game!

The main issues were just that the game could definitely use some polishing overall. Moving around was a rather slow paced experience, controls were a bit janky, visuals were rather dark and made the enemies hard to spot. The All Time scoreboard overflowed the screen... Well, overall the kind of stuff that would have made the game better with some more time.

At least it makes up for all this with a unique theme and music!

Developer (1 edit) (+1)

The highscore being broken is something I am aware of, the high score was one of the last things I did before submitting the game and it didn’t work properly. I’ll be fixing it when the voting code freeze is over. Everything else you’ve said has been said by others and I do agree.

For me the frustrating one is the controls and I think it stems from me not having time to do a tutorial. (I entered the jam at the halfway point so only had two weeks), and I pivoted the game from an RTS 2 days before the end, meaning the last 2 days were new gameplay features (such as the cockpit view, ant logic (which also has a bug I’ll fix post jam) and the highscore system). I simply didn’t leave myself enough time to do a tutorial.

The controls are still allowing for some un-needed RTS features like the split screen and ability to autopilot, and fire weapons with the mouse, that necessitated holding the right mouse down to turn the turret which I think a lot of players are missing. Otherwise I think the control scheme is the most obvious choice: It’s standard WASD, and the 5 weapon mounts are attached to the five surrounding keys in the most logical place.

I guess the thing to try is to remove the autopilot, split screen, and mouse activation of weapons and instead have the turret rotation just track the mouse.

Submitted

Love the size of everything. You feel massive. I found it kind of difficult to see, even with the spotlight and the ants blend into the road way too easily.  But technically, the game is quite well done. I wasn't able to unlock more mechs, but I'm sure they're just as cool as the first one!

Viewing comments 23 to 21 of 23 · Next page · Last page