really cool game, good job but Quite hard! 👏
Play aMazeBug
aMazeBug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #207 | 2.828 | 2.828 |
Theme interpretation | #223 | 3.000 | 3.000 |
Gameplay | #282 | 2.379 | 2.379 |
Innovation | #282 | 2.310 | 2.310 |
Overall | #283 | 2.517 | 2.517 |
Graphics | #336 | 2.172 | 2.172 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/LucaFin/GameOff2021
Comments
Great game, liked the challenge!
One thing I would recommend is perhaps to change the character rotation to be based on the mouse and not the movement. Sometimes when I had to move right or left so I can shoot the enemies next to me I got hit because I accidentally bumped into them.
Indeed quite a challenge, me and my boys enjoyed the music as we engaged with the maze. Wish the character had more firepower and the enemy's remains disappeared faster.
Really cool concept, the game was challenging and reminded me a bit of pac-man. Nice!
Quite hard ! Very interesting take on the concept. Loved the menu design.
...Why did you put waves infinitely respawning enemies that take ten hits to kill each in a maze game?
The idea of a shooter maze game is cool, but even after dozens of tries I barely got anywhere in the first level. The fact that the enemies can hurt you even after they die didn't help either.
The visuals are kinda rough too... the graphics for the main game just seem like stock photos? Which is a shame because I really like the look of the main menu. It would be cool if the main game had that ASCII-art look too!
The music was cool!
Suprisingly hard maze. Lengtyh of enemies destruction animation and the fact that it hurt you got annoying for my inpatience, but fun simple idea. Liked the knockback of enemies when they were hit and music was nice.
PS: Actually liked the menu suprisingly much, with this setting and theme, nice job
Not a bad game at all. Music is good and it has a nice visual style, with the exception of the background, which in my opinion grabs too much attention and takes away the focus from the maze walls and from the character and NPC's, maybe a bit more muted background would help. A couple of things: Enemies still hurt you even in the death animation. Try making the animation it's own game object with no colliders that destroys itself after the explosion animation ends, that way you can destroy the enemy object (and it's colliders) and instantiate the death object in its place so you can walk thru it without getting hit. Also, try locking the Z axis rotation on the player's rigid body. It makes collisions agains the maze walls a bit janky at times. Other than that, great work!
I just can't get to escape from those pickle chromosomes. It is quite a hard maze.
Good job!
Hard maze, I could not get very far in it. Very catchy music loop though.
thank you for the feedback, i am glad that you enjoyed it, we thought that if the deadly explosion of the enemy had been a threat to the player the game would have been more challenging but it seems that this choice is highly criticized, if possible we will try to modify / balance this feature to make it more acceptable and not have to remove it
Nice game! A quite interesting interpretation of the theme!
I like the retro style of the title screen.
Fun game to play!
Congrats!
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