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ArcHive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #103 | 3.753 | 4.333 |
Innovation | #165 | 3.031 | 3.500 |
Gameplay | #190 | 2.887 | 3.333 |
Graphics | #216 | 3.031 | 3.500 |
Audio | #250 | 2.454 | 2.833 |
Overall | #273 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/bpremus/GameOff2021
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Comments
Like other comments at the start I was always on negative food really quickly but after 3 restarts I understand that bugs what are not white was not mine but enemies !
And after that I make a warrior + a clean room, and it's become a way more fun ^^
So maybe that just one indication is missing that the not-white bugs are enemies.
But it's a very good game, very nice, with very interesting mechanics!
Well done ! ;)
I liked this game, it was really interesting and catchy. But i was kind of lost even reading how to play, I was always without food from start, I will try it more until I can figure out how to play it good. But really looking forward to play more of this in future releases! :3
Awesome !
I like this kind of different take on a tower defense type concept. Resource gathering where you have to control the automation with your building and tile placing. I like the graphics too. I was able to last for a good while but ultimately kept running out of food. Nice job!
The graphics looks nice, and the concept is interesting. However, I wasn't sure what to do, even after reading the tutorial notes..
This looks really impressive, but I can't understand how to avoid -100 food after a while. It feels like my drones sent to harvest room do nothing...? Maybe I didn't read the instructions well enough, but I did read a lot, so it could probably be slightly more intuitive :D