I love the art style, good job :)
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UNCHOSEN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #92 | 3.810 | 3.810 |
Graphics | #97 | 3.643 | 3.643 |
Gameplay | #107 | 3.286 | 3.286 |
Overall | #118 | 3.357 | 3.357 |
Audio | #154 | 3.167 | 3.167 |
Innovation | #180 | 2.929 | 2.929 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/Vikerysh/GameOffJam
Comments
Very nice and coherent art. The control were a little hard with movement being quite fast for the precession of the jumps and the camera was zoomed in a little much and sometimes you couldn't even see where to jump next.
Awesome, i really enjoyed the jump mechanic switch and the second weapon. I have a little suggestion for the camera, adding a dead zone to prevent that the camera will always move is usually done for 2D scrolling game. Love the background and graphics in general, one of the most solid entry i've played, good job !
Nice art on this one, well done. I also had the feeling, that the camera is a little bit too much on the lower end of the screen. Especially when you jump. But it is still a very nice game!
Pretty fun game. I love the pulse cannon mechanic, it's simple but also really fun and allows for some interesting gameplay. I do wish there was more because I would've like to play more levels with the cannon jump, but I understand that it's just a demo.
The camera definitely needs some work, it feels like it's way too high up so it's hard to see below me. The controls could also be a little snappier, sometimes they don't feel precise so I end up making a bunch of accidental movements that make me fall to my death. I would also add in a small sound effect or a clear visual indicator for when the cannon finishes charging so that I don't accidentally release it too early.
Nice game overall! I made it to the end and had fun playing the game.
I reached the end of the demo, and I liked it! As others have already said: the camera could use some work so you can better see your surroundings. The pixel art is looking really good, but I would suggest trying to keep the pixel size consistent between everything. Right now it really feels like there are several different styles put together with the player being scaled up and enemies are being scaled down (maybe multiple different people contributed art for the game?). If multiple people are working on pixel art for one project I would suggest using one texture (for example the player) as reference and use that to decide how many pixels wide/high all the other textures should be. That way the whole art style of the game will feel more consistent.
Loved the idea of using cannon as a jump mechanic. Graphics and music fit nicely together. Nice work :)
Really nice and fun game, I liked the history at the start. The camera movement make it more harder xD
Really good, after making first game project this is something to look up to. Gameplay and everything is so smooth!
Great artwork and gameplay with a cool atmosphere. Camera could be tweaked a little to make jumps a bit more predictable. Nice work!
Great game feel. I love how the enemies react to bullets and I love the animated decorative objects throughout the level. Very nicely polished.
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