Initially I thought the game already started by the browser not rendering the mainmenu xD, then saw the comment to download the game instead. It’s a fun simple game, although i would prefer the shooting to be on the mouse instead of Q, it was making my hand hurt, the health was also barely visible and the player hitbox felt a bit too big
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It's not a Bug, it's a Feature?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #32 | 4.100 | 4.100 |
Audio | #131 | 3.300 | 3.300 |
Theme interpretation | #133 | 3.400 | 3.400 |
Overall | #183 | 3.100 | 3.100 |
Gameplay | #257 | 2.600 | 2.600 |
Innovation | #257 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/partyvaper/gameoff-2022-bug-feature
Comments
A cute interpretation of the theme, but I think overall a little bit more could have been done. Some set dressings could have made the world just a tad livelier. I found Ritz early on, and so thought that the code was in the game world somehow and spent some time roaming. By the time I realized what he meant exactly, I had no clue what to look for and where. I wish you could repeat whatever clue he might have given.
It was slightly daunting to poke around the files and it felt tedious. I think a bit more clear telegraphing of the ARG elements would have made things feel more smooth.
I liked the character designs, and really wished that more life was put into the world itself.
This game was submitted “30 minutes before the deadline”. Nothing could go wrong. Right?
I got excited when I read the description about the need to browse the source code to find the answer. :) So I did!
I recorded myself playing the game: https://youtu.be/_xUgMaFjIxY
English is not my native language, so don’t expect much from it. :D
A few random points about the game:
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I would increase the bug spawn rate from ~instant to maybe 10-20 seconds; it would force the player to run around more.
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Not every sight direction is equal. I can see far away towards North, but I can’t say the same about any other direction. If this game would have a more serious combat challenge, this could pose a problem.
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You could hide the secret a little bit better by splitting it into different variables, etc. So the players would have to solve several simple search tasks. :) You could even run a simple hash over one of the variable to make them evaluate this to get the answer!
secret == myhash(secret_part1) + reverse(secret_part2)
(it’s just an example) -
When I heard about the timelines, I thought about git. :D There are only 19 commits and I haven’t really checked their messages. Perhaps that was a good idea to try it out, but oh well. The git history could also be a good place to hide some secret (or some part of it).
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The art style is so nice! No, it’s amazing!
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The audio is good too. It fits the game pretty well.
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There are way too many debug logs in the game. xD The terminal was cluttered with information. :D It was funny to capture this on the video.
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For this kind of game, I guess it’s a good thing that the kill counter goes above 30. :D Although I haven’t tried killing more than 30 before going back to the NPC. That would entertain me even more.
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The game runs smoooooth. There is also a Linux build. Is it Christmas today? I don’t even have to use wine, lol.
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The health bar is barely visible for me. :( Not that it’s a major show stopper, since you just get respawned if you die, but it is an inconvenience. :)
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The ability to shoot from the wall is, of course, another feature of this game. :D
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You could probably get away with the player going though the walls. :D
I enjoyed the concept. I wish this game was more complete. It feels like something that can be turned into a bigger game with several bug/code related challenges.
I love the design of the main character and all the entities in the world. Even the little enemies managed to look cute! The game did feel empty at times, but I did enjoy running around and exploring the world.
Additionally, I really feel the name ;-;
hey, webgl is not working. I found an error:
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
I could be doing it wrong but I wasn’t able to get the Linux build to run
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