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ChefPancake

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A member registered Oct 17, 2019 · View creator page →

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this was a nice touch

In terms of fun I had playing, this was one of the top of the jam

Really love the theme and premise of the game. As others mentioned, I also had difficulty with movement - walljumping was inconsistent and the sensitivity was too high (but you know this). If you continue fleshing this out and polishing it after the jam I think you have a great game on your hands.

Great job!

This was fun, and the pufferfish is really cute! The game oozes character with the comic, shop, and the UI.

I didn’t feel like the secondary attack (right click) was worth it imo, I could left click fast enough that the DPS was always higher than if I used right click. So I think the damage could be improved or have some other utility, like knockback, to make it worth spending the scales on it.

I think also you might get more reviews on your game if you used a frame from your comic as your thumbnail, your current one hid the fact that there’s a great looking game under it.

Good Job!

This is a really pretty game, and an impressive amount of work for the time! I see three challenges in the game: exploring/platforming, solving a slide puzzle, and solving the puzzle of the dungeon (building the path to the key and then the door). I think if only two of those elements were used I would have enjoyed this more.

Also FYI: when sliding rooms around in the zoomed out view, the controller didn’t let me slide rooms up or down, left and right worked though and sliding up and down worked fine on the keyboard.

Great Job!

I think all this is missing is to complete the game loop - doing something with the money/fish after catching. I saw from other replies that you ran out of time implementing all of the features - hopefully you can get them completed post-jam! Also really cute fish! Reel big fan of that Snook

This is one of the more finished games I’ve played so far, I just wanted to keep playing! My only feedback is that rotating the letters and packages was slow, even with the sensitivity settings maxed out. Wonderful game!

I wasn’t able to play with other players, but wow this is a ton of game for such a short amount of time! I’m surprised there’s not more reviews! I was able to make a room for just myself and putz around, there were some small issues like while trying to cancel a block placement, it clicks through the [x] button and places the block behind it. I know it’s a big ask for a jam, but adding AI opponents I think would have helped, both for encouraging people to play without anyone on the server and also for demonstrating how to play effectively.

Great job!

Very cool idea! The combat was a little finicky here and there but overall playable. I loved being able to kick around all the cans, that was a great touch. Great job!

Really great art style and use of the theme! I wasn’t ever able to get a single note right on the first level, but I was able to knock out levels 2 and 3 on the first try, so maybe something’s off on the timing there? Also echoing the feedback on returning to the main menu after a loss - I’d like to immediately retry instead.

30! This may be personal preference, but I think I would want more small fish present at a time and requiring the player to eat more of them before transforming into the large form - only to cut down on the downtime between eating fish. It really felt like you were underwater which is impressive having done it in a month. Very well done!

I guess i missed that the left bumper was bound to jump, so if that’s the case then no change needed on my end

This was great, my favorite Game Off game I’ve played so far! I agree that a binding change would be a necessary update, the wall spikes were very difficult to tackle until I used a controller with paddles (meaning I could easily hold jump and move the shield). It felt great to build up momentum and it really flowed nicely once I got used to it. Very well done!

Great music and theme! There were some issues with the camera bumping into some of the blocks, especially in the first level. It wasn’t clear about the time slowing, but I was able to beat it without it so it didn’t seem needed. Would like to see more levels!

gonna need some more blorpo

I ate them all! 👩‍🍳 Great title card and fun idea

A very impressive amount of work done in a month! The graphics were especially great, and I enjoyed Phlox’s design especially. The gliding and the grappling vine felt great, and navigating around all the obstacles was enjoyable. I think combat could be improved, it was difficult to not get hurt while attacking moving enemies - I think something as simple as adding knockback would be enough. Great job team!

This is a unique idea! I really love the ducks and it was well polished!

Really enjoyed the look of it. I think it would be nicer to speed up the descent of the hook as you the hook goes deeper, there was a lot of waiting (like real fishing!) when going down to the sharks and rays.

Very cute! Lots of nice little hidden touches, like the pawprints on click and being able to pet the cats in the title page. I think gameplay could be improved by making the scale mechanic matter a bit more - there seemed to be no incentive to keep the sides level besides not letting a side go all the way down which was difficult to do. Overall very fun and well polished game!

There was some stuttering at the start possibly made worse because it’s a debug build. I liked the flat hand drawn objects in the 3d space, and the puzzles made sense. The game did crash on me so I couldn’t finish.

I think the game would have been improved if the larger form moved faster - the smaller form was a great speed. Good match for the theme!

So cute! The visual, audio, and level designs were standouts, particularly the jump sound. Would love to see this expanded!

Plays and runs great, even in the browser. Great concept and level design. Well done!

It gets overwhelming pretty quick, especially when you’re trying to remember the controls. Played smooth on my end though

I could be doing it wrong but I wasn’t able to get the Linux build to run

This reminded me a bunch of the old flash games I used to play. fun!

Fun and has a great style!