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Glass Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #154 | 3.276 | 3.714 |
Innovation | #284 | 2.394 | 2.714 |
Overall | #288 | 2.646 | 3.000 |
Graphics | #294 | 2.646 | 3.000 |
Gameplay | #301 | 2.394 | 2.714 |
Audio | #441 | 1.386 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/hollowsouls/mal-gameoff
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Comments
Nice entry, it required me three runs to understand what was happening there, hehe. Sorry, I'm a bit slow... Good job though!
Nice game, a few word on how to play can be very important but I loved the use of health as a resource :)
Love the idea behind this! I'm always excited when a game forces me to use my health as an active resource instead of something to horde, and it was a great way to put a spin on a classic arcade game. 'Glass cannon' was a great cliche choice for this, too.
The screen shake when things blow up is a neat idea but disruptive in practice. I lose track of where I am for a second, which costs me precious life when there are other enemies on the screen.
Forces you to consider risk vs reward. However, It would've been better to have some audio in the game to increase immersion. Also, a small explanation of the controls can also be implemented.
Interesting concept to force the player to choose their shots carefully. I thought the screen-shakes really improved the feel of destroying the ships. Congrats on the submission, nice job!