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Golden Warden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 4.343 | 4.343 |
Overall | #10 | 4.229 | 4.229 |
Innovation | #14 | 4.029 | 4.029 |
Audio | #15 | 4.029 | 4.029 |
Graphics | #29 | 4.171 | 4.171 |
Theme interpretation | #241 | 2.886 | 2.886 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/xpii/Golden-Warden-Jam-Edition
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Comments
This is awesome. Love the graphics, the colours, and it's all just super cute. Great work and congrats on one of the top ranked. Would love to see more levels! Played for the GitHub Game Off live stream: https://www.twitch.tv/videos/1712660556
Tweeted it too: https://twitter.com/MishManners/status/1616295449044070402
Thank you again :)
Very good game, very polished and easy to understand :))
Thank you :)
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed SUBMISSIONS List with keyphrase: noticeable pixel drawing technique, with noticeable GAMEPLAY for verification based on screenshots
2. observed: noticeable background musical tune and sound effects; remembers: select SteamPowered modernized RETRO games, e.g. Shovel Knight Treasure Trove
3. observed: noticeable use of pixel drawing and animation techniques
4. verified: GAMEPLAY to be of arriving at destination, where: path has enemy monsters that need to be defeated; remembers: from the left to right horizontal scrolling movement, computer programming techniques, e.g. containers classified to be arrays, linked lists; adds: COMMANDS appear as CARDS, e.g. shield for defend, bow and arrow for ranged attack,
5. observed: SHIELD CARD to be the MOST EFFECTIVE; opted: NOT to use the support cards, e.g. decrease/increase attack, reshuffle cards, due to movement to reach END appeared to cause the QUICK WIN, where: use SHIELD CARD if available, if not, verify available movement counts to not stop @BOMB, immediately use BOW when path has no enemy monster, except the incoming one after movement, et cetera; notes: upgrade, e.g. hit all in path using upgraded bow, in exchange for COINS exists; admits: however, computed OUTPUT from exchange of damage based on SWORD ATTACK, NOT noticeably CLEAR for self
6. shares: the following screenshot, where: it appeared OUTPUT shall be LOSE; keyphrase: system
7. finished: GAME to receive 「おめでとう!!」; notes: nihongo and English languages to be selectable as part of the settings;
Thank you. Health!
Thank you!
I got to play this before the ratings even started. This was a cool game. I like the mechanics. The graphics go well with the music. The animations fit in well to. Very well done!
Thank you! :)
Really a very thoughtful tactical rogue-like. Like.
Thank you!!
This game is unique, simple, and quite engaging. It took me a bit to figure out the strategy. I still was only able to get to area 4 after playing for a while. This game strikes a very cool balance between simplicity and complexity. Planning is important here.
The graphics and audio are very fitting. As others have mentioned, this would play incredibly well on mobile given the simplicity of the controls. This is definitely one of the most unique and interesting games I've played this jam. Great work.
Thank you!! I'm glad you appreciate the balance between simplicity and complexity.