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Ay, Caramba's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #179 | 3.150 | 3.571 |
Innovation | #284 | 2.394 | 2.714 |
Overall | #320 | 2.520 | 2.857 |
Gameplay | #326 | 2.268 | 2.571 |
Graphics | #336 | 2.394 | 2.714 |
Audio | #353 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Lost-Network/GameOff2022
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Comments
Lots of monsters to kill here. The pantomime elephant and the pie UFO are my favourites! The gameplay is very repetitive. This made me loose interest quickly. Some obstacles on the map like rocks and trees would have been nice. A sword attack animation could be considered. Player movement is very slow, but this is no problem since also the monsters are slow. The music is not too exciting.
Nice game! Alot of cliches in the enemy - genius move! Graphics could be polished a bit but overall a fun game that caught me for atleast half an hour! GG!
Nice game! Alot of cliches in the enemy - genius move! Graphics could be polished a bit but overall a fun game that caught me for atleast half an hour! GG!
It was a good game... I think it would feel much better it the character could actually move pretty fast... In general, games have that faster feeling.
Good luck!
Nice game! I liked having several classes to choose from. I didn't understand what the speed upgrade did, as I didn't seem to move any faster.
That’s a lot of clichés in one game, really like how you implemented them as enemies! It also gave me Vampire Survivors vibes