no? Game is fun, just a bit hard
FyshStyx
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thank you! Nick is crazy talented to whip all that art out in a day. The theme for "mode" was the mathematical (stats) concept of mode: https://en.m.wikipedia.org/wiki/Mode_(statistics)
I'll give your game a try soon :)
Fun idle game!
A few features I would like to see expanded on:
- Ability to drag to move map rather than "push" to edges of screen
- Make it a bit easier to pop bubbles when lots of plants on screen (accidentally pick up plant instead of bubble)
- Make new plants not stack by default (was a shame when you would buy 10 plants at once and then have to manually move them around)
Very nice art and music, played it all the way through to 0% pollution. Was thinking maybe make sight and pollution level work a bit closer together as sight sort of becomes useless pretty early and once you beat the game the smog clears anyway.
I liked the concept of power ups being stronger together, at the risk of losing them all. It did seem too easy to avoid losing them since you can easily keep track of how many are active. The performance seemed a little slow considering the graphical detail, but maybe that's the fault of the browser and not the game.
I enjoyed playing this game. I think the time slow mechanic is cool, I personally haven't seen something like it in a platformer before. I do wish the mechanic worked off a resource bar or something (so you had to plan when to use it). As is I just held it down for the entire game so I never really needed to use "normal speed". Another cool idea would be to slow down the music when you slow down time (or play an effect). Nice game :)