Well structured, a tutorial, clear and direct gameplay. And all the little things, like animations of the UI, the time slowing down on upgrades, the music slowing down on scaling. Very good! I agree with Cristiano down here - it deservers more ratings!
cg-gaming
Creator of
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Thanks for the praise! I agree with the scaling theme - we actually found it quite difficult to include it more in the game while not having it feel being 'dragged by the ears'. We choose to focus on a full game-loop instead. Glad you enjoyed it!
Regard the pixel art - sadly we cannot take credit for most of it. Our team exists of only 2 developers that have still yet to become professional pixel artist ;) The combat pixel assets are mostly from RafaelMatos - a really good pixel artist (and cool guy) with great art. His assets have been used in quite a few steam games, and I was glad I was able to use some of his art to make ours as nice looking as we could in the month. ;)
This game surprised me. Initially I felt like it was a simple boring zombie shooter, but the fluid feeling, the strange emotion to actually save Rover, and the audio made it feel like a proper game! The voice acting is top-notch, tho a bit cliche (intended I expect?).
It was very fun to play! GG! <3
Hi, and thanks for playing!
I must say I have enjoyed watching your playthrough with a massive smile! It's very gratifying watching you enjoy the game, reacting to the silly (and sometimes buggy) gameplay we worked hard on! Especially thanks for your massive amount of feedback. I love the fact you picked up on the 'So long, and thanks for all the fish' quote from hitchhikers guide to the galaxy!
I so wish we had just a few more days to fix some minor bugs, clean up the polish and balance stuff a bit more properly, but I am so happy you were able to enjoy it for your playthrough, and I thank you for recording it!
Thank you again for playing, your kind words, and your (very correct!) feedback <3