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Grocery Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #203 | 3.091 | 3.091 |
Gameplay | #231 | 2.818 | 2.818 |
Overall | #298 | 2.636 | 2.636 |
Graphics | #309 | 2.636 | 2.636 |
Audio | #318 | 2.364 | 2.364 |
Innovation | #359 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/dedlow10/game-off-2023
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Comments
Interesting game! The scaling grocery items tied to the combo meter adds a unique twist, making each level increasingly engaging. The controls are intuitive, and the power-ups like 'Slow Time' spice up the gameplay. It's exhilarating to chase high scores as groceries grow in size and weight. The game's pace quickens with each level, keeping the challenge fresh. Overall, a fantastic game with a clever take on the theme 'scale'.
I enjoyed this game! I like that the same objects had different sizes and the size correlated directly to the players end score. This was a clever interpretation of the theme. I thought the music and aesthetic game together nicely and the cart itself moved fluidly (unlike ones I typically find at the grocery store). Nice work!
Thanks for giving it a try and I appreciate your feedback!
Fun little catch game. Good use of theme and powerups definitely stretch the game out which is nice! I got both worst and best score!!
Thanks for playing and for your feedback!
Really great use of these assets, they go perfectly together to make a simple but really fun little game. Loved the progression between levels, I wish there was an indicator for how many times I messed up. Great little entry!
Thanks, glad you enjoyed it. Didn't think of that, good suggestion.
fun little minigame. Kinda reminds me of a mobile game.
Like somebody else already mentioned, adding an extra layer of difficulty with for example physics for the items in the basket would make the game way more interesting ( :
Thanks for the feedback. Yeah, I agree with you guys on that. I think the physics element could have been a great addition.
Lol, this is hilarious :D I really enjoyed playing it :) I 'd have loved if the items would aggregate in the basket, thus making it harder to navigate it to not lose some stuff
Oh, that's a great idea. That could have made for a fun variation on this. Appreciate the feedback.