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A jam submission

Grocery CatchView game page

Submitted by dedlow10 — 18 hours, 24 minutes before the deadline
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Grocery Catch's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2033.0913.091
Gameplay#2312.8182.818
Overall#2982.6362.636
Graphics#3092.6362.636
Audio#3182.3642.364
Innovation#3592.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/dedlow10/game-off-2023

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Comments

Submitted (1 edit)

Interesting game! The scaling grocery items tied to the combo meter adds a unique twist, making each level increasingly engaging. The controls are intuitive, and the power-ups like 'Slow Time' spice up the gameplay. It's exhilarating to chase high scores as groceries grow in size and weight. The game's pace quickens with each level, keeping the challenge fresh. Overall, a fantastic game with a clever take on the theme 'scale'.

Submitted

I enjoyed this game! I like that the same objects had different sizes and the size correlated directly to the players end score. This was a clever interpretation of the theme. I thought the music and aesthetic game together nicely and the cart itself moved fluidly (unlike ones I typically find at the grocery store). Nice work! 

Developer

Thanks for giving it a try and I appreciate your feedback!

Submitted

Fun little catch game. Good use of theme and powerups definitely stretch the game out which is nice! I got both worst and best score!!

Developer

Thanks for playing and for your feedback!

Submitted

Really great use of these assets, they go perfectly together to make a simple but really fun little game. Loved the progression between levels, I wish there was an indicator for how many times I messed up. Great little entry!

Developer

Thanks, glad you enjoyed it.  Didn't think of that, good suggestion.

Submitted

fun little minigame. Kinda reminds me of a mobile game. 

Like somebody else already mentioned, adding an extra layer of difficulty with for example physics for the items in the basket would make the game way more interesting ( :

Developer(+1)

Thanks for the feedback.  Yeah, I agree with you guys on that.  I think the physics element could have been a great addition.

Submitted

Lol, this is hilarious :D I really enjoyed playing it :) I 'd have loved if the items would aggregate in the basket, thus making it harder to navigate it to not lose some stuff

Developer(+1)

Oh, that's a great idea.  That could have made for a fun variation on this.  Appreciate the feedback.