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Bismar's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #409 | 1.826 | 3.333 |
Audio | #436 | 1.461 | 2.667 |
Overall | #481 | 1.461 | 2.667 |
Theme interpretation | #535 | 1.095 | 2.000 |
Graphics | #550 | 1.095 | 2.000 |
Innovation | #555 | 0.913 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/pablowunderlich/GameOffNEW
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Comments
A solid platformer, the controls worked very well and it was fun to just jump around - that's not something every game here can say!
The visuals were odd, it felt like they came from different games - like the UI, player, and ingots all have this clean cartoony look, but the acid and soldiers (turrets? whatever was shooting those blue orbs) looked pixelated & blurry, like they weren't drawn at the right scale. Also, kinda weird how health is shown by having three hearts in the UI, but lives are a different heart with a tiny number in them? I feel like lives should be copies of Bismar's head on the UI instead?
The platforming worked very well but I also didn't find much interesting or innovative about the game. The logo made me think the game would be about balancing the weight of the ingots but that wasn't a thing. The wall jumping was cool, maybe the game could be more focused on that - having almost entirely vertical platforming (as opposed to the horizontal platforming challenges across spikes & acid drops), with additional mechanics like wall climbing, diving between walls, etc.
Can't use a rar file...
Great platformer! I really liked the character control. The levels have a nice design. I think you don't need 3 hearts, maybe it's better to die from the first obstacle because you still have 5 real hearts, it will add even more challenge to the game.
Well done!!!
Super cute little platformer. The main character has a super nice animation loop. The platforming is fun, not overly punishing or too slow/easy the wall hugging mechanic is great and the devs don't put any traps in (ie dropdowns with spikes at the bottom). The difficulty ramp between the levels is good. I think the hurt box of the blue bullets might be slightly extended backwards as I would sometimes get hit by it when I jumped over. The music is a lot of fun and is a nice chill ambiance. The sounds are nice but seemed to keep cutting out. The environmental assets are nice but some are a little scaled also the background anti-aliases pretty bad when moving which hurts my eyes a little. Checkpoint systems are great. Overall a really fun little game.
thanks so much the team is very grateful for your time and comments!