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What do y'all think of this game idea?

A topic by Murkybubbles7772 created Nov 01, 2023 Views: 318 Replies: 3
Viewing posts 1 to 3

Title: "Pixel Scale"

Genre: Retro / Adventure / Puzzle

Concept: "Pixel Scale" is a game set in a pixelated, retro-style universe. The unique aspect of this game is the ability to manipulate the scale of the game world.

Gameplay: The player controls a character who has the ability to shrink or enlarge objects in the environment. This power can be used to solve puzzles, overcome obstacles, and defeat enemies. For example, the player might need to shrink a large boulder to pass a path, or enlarge a small key to unlock a giant door.

The game's levels would increase in complexity, requiring the player to think creatively about how to use their scaling powers. The retro aesthetic would be a nod to classic games, while the scale manipulation mechanic would offer a fresh gameplay experience.


This game is 2D

I am a relatively new programmer with only 6 months experience my best game is Untitled-Grocery-Game. If possible provide detailed feedback.

Submitted (1 edit)

Sounds interesting, I'd like to play it. But the way you describe it, it sounds like it could be quite complex. Can you finish this in a month? (I don't think I could.)

Do you think of this as an action game (where the focus would be on relatively simple interactions under time pressure) or more of a puzzle game (where the challenge would lie more in how multiple objects interact with each other)? Answering this question might help you to narrow down which mechanics you *really* want and need, and if you end up with a lot of time left after implementing those, you can always add more.

Whatever you decide to do, good luck with your project!

I agree as I might want to keep the scope narrow for the jam and possibly expand on it later. Thanks for the feedback and I think I want to go more of the action route as those were the only types of games I have experience for.