I personally don’t like these kinds of games, though I still liked the smooth gameplay mechanics, and the art is well polished. The game, overall, is nice. I bet you could add more mechanics to make it engaging!
Try out my game too!
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #22 | 4.118 | 4.118 |
Graphics | #29 | 4.353 | 4.353 |
Overall | #63 | 3.706 | 3.706 |
Gameplay | #90 | 3.353 | 3.353 |
Innovation | #108 | 3.294 | 3.294 |
Audio | #261 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Stormwind-Gaming/stw-gogj-24
Game description
Classified: Top Secret is a strategic game of espionage, courage, and resistance set in the heart of occupied Belgium during World War II. Take command of a covert resistance network as you fight to undermine the occupying forces, gather vital intelligence, and protect your fellow citizens.
Theme interpretation
The theme of Secrets shaped Classified: Top Secret by placing covert operations and hidden agendas at the core of gameplay.
I personally don’t like these kinds of games, though I still liked the smooth gameplay mechanics, and the art is well polished. The game, overall, is nice. I bet you could add more mechanics to make it engaging!
Try out my game too!
Good interpretation of the theme, it reminds me of a very similar game based on german resistants. I like the fact you have to find intel to craft your plans. But I kept stuck in a loop of my actions failing due to not so skilled agents, thus making it hard to recruit new agents.
All the lore writing, map details and events made the world feel lively even though the game is turn based. So, good job!
WOW just absolutely stunning. The graphics are amazing, the story and characters, the details, honestly you killed it. I'll be playing this again for sure!
Very interesting, indeed! I'll double down on some of the other comments - it really is a high-level game that gets you thinking. Characters that you know only via details and a picture, yet still get attached to them, is a fun feat to accomplish. Well made!
Such a nice theme, really novel game which I like. I found myself reading much and getting invested in the story. I lost my characters and didn't understand that I had to reasign them tho. Overall very cool, nice cover art too :D
From what I experienced, I think you could probably introduce the different actions the agents can do incrementally. So first you can only gather info and something else, then the "importance" of the mission increases and you are allowed to spread propaganda or something. I think that would introduce the game mechanics in a more comprehensive way. Once again I really liked the concept and visulas of the game so only friendly critique
Leave a comment
Log in with itch.io to leave a comment.