Play game
Hollow Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #299 | 2.309 | 4.000 |
Audio | #424 | 1.155 | 2.000 |
Theme interpretation | #426 | 1.443 | 2.500 |
Gameplay | #441 | 1.155 | 2.000 |
Overall | #450 | 1.155 | 2.000 |
Graphics | #456 | 1.155 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/sbl420000/Hollow-Gold
Game description
In Hollow Gold, you're trapped deep within a dark, winding Leprechaun's cave with one goal: find the hidden gold before the Leprechaun finds you. The cave is vast and filled with eerie shadows, making it hard to see where you're going. The only thing you know for sure is that somewhere in this labyrinth, the Leprechaun has stashed his secret treasure.
Theme interpretation
will i thought it would be funny for a mascot horror game that fit the theme so i thought a random wall you could walk though and just win would be funny
Leave a comment
Log in with itch.io to leave a comment.
Comments
I'm really impressed at your cave system, making a nonlinear map like this is a real feat. I've always wondered if someone could pull it off in a game jam and you did it. That's pretty impressive I think it could be awesome if you expanded that map into another game system. The sound effects are nice and creepy and it's a good use of minimal sound. Obviously this game is really hard to play. The near lighting, the lack of landmarks and the similarity of breaks makes this game more or less winnable only by random wandering. If it was a little less claustrophobic or there was some way to track your path, it might almost be peaceful. The leprechaun was nice and scary and the lighting effects on him were pretty solid. The gold being giant cigarette packs was confusing but amusing, I love little touches like that. As it is now it's a little to random, repetitious, and claustrophobic for me, but I think it could be tuned a little more and made into a pretty cool game and I like the direction it's heading.
I didn't turn back