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No Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #390 | 1.886 | 2.667 |
Innovation | #394 | 1.650 | 2.333 |
Audio | #401 | 1.414 | 2.000 |
Overall | #402 | 1.650 | 2.333 |
Theme interpretation | #415 | 1.650 | 2.333 |
Gameplay | #420 | 1.414 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/bradtaco/No-Survivors
Game description
No Survivors is a top-down action game where players take on the role of a hardened, resourceful ex-special forces operator turned drifter. Set in a dystopian urban sprawl rife with corruption, crime, and greed, the player fights through chaotic levels, scavenging for survival while taking down black-market kingpins and dismantling their operations.
Theme interpretation
The theme “Secrets” played a central role in shaping our game, No Survivors. Secrets manifest throughout the gameplay, level design, and story:
1. Hidden Paths and Items: Levels are packed with secret passageways and concealed items, rewarding exploration and strategic thinking. Players can blast through walls or discover shortcuts to outflank enemies and gain the upper hand.
2. Thematic Storyline: The protagonist operates in the shadows, unraveling the secret dealings of corrupt organizations and criminal kingpins. Each mission reveals hidden layers of the dystopian city’s underworld.
3. Stealth Mechanics: Players can choose a covert approach to missions, avoiding detection and picking off enemies in secret, adding a layer of tactical depth.
Wildcards used (optional)
Limit your colors to 4
Make time the enemy
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Comments
Used your directions in the comments to build and run the game. You might consider moving that to the game description.
Overall some good ideas kind of reminds me of a early build of Hotline Miami.
It's obviously somewhat unfinished but there are some really cool elements. What I liked:
- Destructible Environments. I love being able to shoot through stuff.
- The blood splatter effects. Really fun, dynamic blood splatter is hype.
- Map complexity the maps feel big and neat with lots of secrets and side passages.
- Gun sound efffects.
What I thought was kind of a miss
- Timer, I feel like the maps are so big and interesting it felt frustrating to be pushed along by a timer.
- Enemy density, the enemies are far too numerous and too dangerous. I'd dramatically lower that.
- Background complexity, it was hard to read what was going on over some of the assets while running through levels. Also by how the camera follow worked the colors kind of made my eyes hurt.
- Inconsistently destructive environments, it was never clear what could and could not be destroyed.
I think there are some good bones there, the core gameplay loop is a little rough rn, not sure if that's because the enemies are slightly too good or I have to be too precise in my hits or there are too many enemies. But I like what's there and its clear there was a ton put into this for only one month.
I don't know how to play the actual game, I downloaded the zip file and all I can do is go ti the level editor of this game. (the 4 palette pixelart looks good btw)
Hi there! 👋 Thanks so much for trying out No Survivors and for your kind words about the pixel art—glad you liked it! 🎨
The game is currently in pre-alpha, which means it’s still a work in progress and doesn’t yet have a standalone client for playing levels directly. For now, you can play the game by using the level editor as follows:
We know this isn’t as streamlined as it will be in the final version, but we’re hard at work on improving the experience. Thanks for your patience and feedback—it really helps us make the game better. 🙏
If you have any other questions or run into issues, don’t hesitate to let us know. We’d love to hear what you think of the gameplay once you get in! 🚀
Cheers,
The No Survivors Team