Used your directions in the comments to build and run the game. You might consider moving that to the game description.
Overall some good ideas kind of reminds me of a early build of Hotline Miami.
It's obviously somewhat unfinished but there are some really cool elements. What I liked:
- Destructible Environments. I love being able to shoot through stuff.
- The blood splatter effects. Really fun, dynamic blood splatter is hype.
- Map complexity the maps feel big and neat with lots of secrets and side passages.
- Gun sound efffects.
What I thought was kind of a miss
- Timer, I feel like the maps are so big and interesting it felt frustrating to be pushed along by a timer.
- Enemy density, the enemies are far too numerous and too dangerous. I'd dramatically lower that.
- Background complexity, it was hard to read what was going on over some of the assets while running through levels. Also by how the camera follow worked the colors kind of made my eyes hurt.
- Inconsistently destructive environments, it was never clear what could and could not be destroyed.
I think there are some good bones there, the core gameplay loop is a little rough rn, not sure if that's because the enemies are slightly too good or I have to be too precise in my hits or there are too many enemies. But I like what's there and its clear there was a ton put into this for only one month.