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GitHub repository URL
https://github.com/Bamc-dev/NotAName
Game description
Can you pierce the secrets, can you find him back , can you solve the truth beyond the symbols ?
[The game was made in two weeks and it was our very first time working together, a lot of chaos ensued]
In brutalist halls and rooms lies a cypher written in alchemy. Solving puzzles and discovering clues to get closer to what seems like the missing piece that ties everything present in this place together. By following the path of the alchemy present all around her will Madelyn surpass this challenge? Will you pierce its meaning ?
Theme interpretation
It was the main and only driving factor.
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Comments
I might be mistaken but it's really nice interpretation of the Fullmetal alchemist) I like those mirrors and music.
While the idea didn't come from fullmetal, it was definitely mentioned a few times during development and some of us (including myself) took some inspirations from the show, I'm happy to know someone outside of the team made the connection. The mirrors took a bit of work, at some points they tanked the fps down to 1 because we had no clue what we were doing (we still don't know). Anyways, thank you for playing our game!
Reminds me very much of the witness. I love the use of old alchemy symbols to solve the puzzles, it's part of what helps sell it. Despite the inspirations for the game, I would have liked a little bit quicker of a pace and perhaps a bit more tutorializing for the beginning. And as far as graphics? You made a mirror! That's very brave and it works. I think with a few more points of visual interest and some movement improvement this one could be more captivating. The puzzle environments always feel cozy, but to forget you're playing a videogame for a bit, it needs to lessen the time between puzzles. Awesome shot in a month Citrus!
Thanks for playing!
We made this game with friends in two-ish weeks it was our first time working together (the chaos was real) and your feedback is the first external one.
Yeah the game lacks a bit of guidance and some places didn't receive as much love as others, I get the pacing criticism we'll definitely have that in mind for further tweaks. Knowing you liked and it has room for improvement means a lot to us!
Oh definitely! And I feel the chaos... Some days we were losing hair over it. You keep up with your team man, you guys deserve good things.