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Color Palette Rules

A topic by Schozey created 17 days ago Views: 175 Replies: 3
Viewing posts 1 to 3
(+1)

Hi everyone! I'm pretty new to game dev and I had a question about using color Palettes. I saw one of the challenges was to use a 4 color color palette. Can I use tints and shades of those colors or just those 4 colors strictly?

Thanks!

I think the main idea of that rule was to give a really old school game feel. Looking at "CGA colors examples" from google it seems it is meant to be just 4 colors at any one time with possible palette switching between scenes (maybe).

Thats what I was thinking too but wasn't 100% sure. Thanks!

Jam Host(+2)

Hi there - I tried to explain a bit more here and give examples. TL;DR - it should be 4 or less hex colors (but you can get creative with ways to give the illusion of more - see example snippet below re: dithering from the thread I just referenced).

I think switching between scenes is totally fine - and in line with the spirit of the jam :)

On black as a color: It could be considered a gray area (color pun intended), but for the jam I'd say count it as a color. It's in line with say the old school CGA color palettes from games of yesteryear:

On shades as different colors: I'd say yes - dark blue and light blue are different colors going by their hex values. But you might consider dithering to make lighter / darker shades. E.g. https://www.retronator.com/post/176876250028/the-many-shades-of-cga-a-dithering-... shows a 4-color CGA palette that looks like more than 4 colors...