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Death Traveller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #17 | 2.969 | 3.833 |
Fun | #23 | 2.453 | 3.167 |
Level Design | #23 | 2.453 | 3.167 |
Game Design | #27 | 2.453 | 3.167 |
Commercial Viability | #30 | 2.195 | 2.833 |
Overall | #33 | 2.195 | 2.833 |
2D Art | #33 | 1.420 | 1.833 |
Narrative | #37 | 1.291 | 1.667 |
Technical Accomplishment | #37 | 1.678 | 2.167 |
User Interface | #37 | 1.678 | 2.167 |
Itch Page | #39 | 1.162 | 1.500 |
Art Direction | #39 | 1.420 | 1.833 |
Original Audio | #41 | 0.775 | 1.000 |
3D Art | #42 | 0.775 | 1.000 |
Use of Audio | #42 | 0.775 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in Team
2
Does your game include Art packs?
No
Does your game include Sound packs?
No
Does your game include plugins or pre-coded content?
Just TextMeshPro and unity's pre-installed packages
Please provide a full playthrough YouTube video of your game.
https://youtu.be/6nKM4dsluas
Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/HnIncF98irY
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Comments
Really fun gameplay and the mechanics were executed well. I found the use of colors did well to account for the simple art style. Nice work
I was impressed by the gameplay after jumping to conclusions about the graphics. Nice work and fun concept! I was frustrated at times but also having fun. :D
I was not expecting much and then boom it was much better than it looks. By keeping it simple to make you made the most of the gameplay loop. It played clean and the levels had a really good balance between challenge and fun. I enjoyed playing it a great deal and thats the hard part to get right. Making it look nicer will add to that but the basics here have been nailed. Now it just needs more juice
Thank you so much! We were thinking about working on it some more after the jam and that feedback is really motivating, thanks!!
So much you can build on. I'd say it is always worth it. I am currently working on mine now that I've played all the entries and already it plays so much better. It's a bit frustrating not to share it, but I will post it once the projects are unlocked. If you get a moment and fancy giving mine a spin I am all ears for improvements.
Loved that final level! The game itself is not an original idea but it is a well executed example of the kinds of things you can do with it and you did something interesting at the end there with the level design. I appreciate that you have a narrator too.
Great game! Nice idea, this is one of the only polished submissions I've seen. However the levels were very less, just 5. And the UI was kinda plain. Overall it was good. If you don't mind, could you check out and rate my game?
I love the promise of this concept and the use of the theme! Every death literally helping to make a challenge easier. Controls are really slippery though and lack finesse; I can slip and slide too far with just one tap of the movement keys which makes it tough when I accidentally jump into a hazard while trying to course correct, forcing me to reset the level.
Also there seems to be a problem with the screen itself, in that its so wide and tall that it can't fit into the window that I'm playing the game in. This makes it difficult to see what's below my character. The blocky simple art that's here could be effective in a Thomas Was Alone kind of way and does work at communicating the mechanics, but it could use a bit more personality.
Thanks so much for the feedback! We’ll definitely try to mess with the physics a bit more then, as for the camera settings, I found that problem too, I’m not entirely sure how to fix it but I’ll look into it, in the meantime taking it off full screen seemed to work