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Vaccination Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
2D Art | #23 | 2.390 | 2.857 |
Commercial Viability | #26 | 2.271 | 2.714 |
Art Direction | #29 | 2.630 | 3.143 |
Original Audio | #30 | 1.673 | 2.000 |
User Interface | #32 | 2.032 | 2.429 |
Use of Audio | #32 | 1.912 | 2.286 |
Fun | #33 | 1.912 | 2.286 |
Use of Theme | #34 | 2.032 | 2.429 |
Overall | #35 | 2.032 | 2.429 |
Level Design | #36 | 1.912 | 2.286 |
Game Design | #37 | 1.912 | 2.286 |
Technical Accomplishment | #38 | 1.673 | 2.000 |
Narrative | #40 | 1.076 | 1.286 |
Itch Page | #40 | 0.956 | 1.143 |
3D Art | #41 | 0.837 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in Team
2
Does your game include Art packs?
No
Does your game include Sound packs?
No
Does your game include plugins or pre-coded content?
Yes. A* Pathfinding Project https://arongranberg.com/astar/
Please provide a full playthrough YouTube video of your game.
https://youtu.be/MVvauSCb1lc
Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/maOuSKHiAHY
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Comments
This was so cute, but super hard, haha. I was cracking up once I got overwhelmed with zombies. Love the concept!
It was quite challenging and I really wanted to get them all cured but I was not a fast enough shot. Everything worked well and was fun to play. It would warrent working on further and getting some more juice into the mix. Its simple but effective. Well done
Nice idea, really liked the sound effects. The gameplay was really tough though. You might wanna do it like once the player reaches a spot, then only the enemies in that area follow him. Overall, it's good. If you don't mind, could you check out and rate my game?
Pretty tough game but pretty smooth! I like the idea of overflowing ennemy waves, though it could be fun to add other things to equilibrate and not transform it into a "click-as-fast-as-you-can". For instance there could be an ammo limit (and thus less ennemies to couterbalance), or a lifebar (so there's a bit of tension). Pretty impressive for a two person work!