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A jam submission

Holy TowerView game page

The Holy Tower Of The Heaven Gods!
Submitted by Piyush2410 — 10 hours, 57 minutes before the deadline
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Holy Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.3334.333
Gameplay#62.6672.667
Originality#122.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The graphics, multimedia (music and VO) were amazing. Especially so given the time constraints. It didn't feel as much of a game as some of the others even though you were really doing the same thing as the others. Because the graphics were so much better than the others I got lost in that and at the end of the day I'm really just running from point to point. My game froze a few times when I clicked E to active the towers. I liked the in-game help. "I shouldn't go in water I may drown" ... and then I when I jumped into the water I drowned. I'm thinking there's an opportunity for smart ass narration after something as dumb as what I did. "I told you not to go into the water ... but you're too smart for that, eh?" :)
  • Great presentation, some nice level design. Good job!

Description of Game
It is a short story-based game. In this game Player goes for camping as usual but he didn't knew it was an "Opposite Day", He didn't knew that Demon King is coming to destroy them! The Day becomes Opposite to the normal Day, darkness comes over the world.

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Comments

Submitted(+1)

I personally didn't really like this game.

It looks nice (but this is essentially an assets flip).

The gameplay feels like just walking from point to point, I think while designing this you had a lot of great ideas and implemented a lot of features, but kind of lost where the -fun- aspect was in.

The snakes killed me instantly (I was curious what they did because I was hugging them from behind and nothing happened :p)

Minor detail: After being killed, my mouse was stuck in the top-left of the screen and looking around felt a little weird.

Overall, you added a lot of stuff to make this work in a real game, but make sure to incorporate mechanics that make the game fun for more players.

Developer(+1)

Thank you for your feedback :)
I really appreciate it! :)

I am sorry you didn't liked it!
Being a solo developer i can't make 3d assets from scratch, I am more of a developer then a designer so i pick 3d assets from store and i really can't make the whole environment of a game in very short period of time.

It takes time to create a proper environment :) Even though i have done a lot of changes in the environment i have submitted, so it takes time in that too.

As i said it's a very short game and early prototype of the game. So, it doesn't have much. I don't think if it's even possible for anyone to make a proper big fun game in very short period of time.

I have coded this complete game myself.

I hope you don't compare this with a real big game, real games takes time of months and even years by big teams and it's made by me alone and in only days.

About minor detail you reported, thanks, I will check that out, personally i haven't experienced that, but i will check it out, it will be easy fix, i just need to turn off mouse input on death and turn if back on, on respawn. Thanks <3

But I promise, one day it will be very fun and big game, and you will love it :) <3

I hope you understand :)

Submitted(+1)

Nice level design and voice acting .

I'm not sure whether all the assets are from the same set. If they are not, then you did a great job of art direction for seamlessly weaving them together into a harmonious atmosphere. It conjured fond memories of MMOs  / WoW.

I appreciated the game's automatic progress-saving mechanism. Kudos for that!

Well done!

Developer(+1)

Thank you so much :)
I hope you liked the game :)

Because of the less time the gameplay is short...

It uses multiple assets...