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A jam submission

Population RelocationView game page

Help the survivors start their new beginning on another planet
Submitted by Kryptographic — 2 days, 3 minutes before the deadline

Play game

Population Relocation's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.7503.750
Sound#63.0003.000
Overall#73.2503.250
Creativity#83.2503.250
Art#93.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This game felt very well made. the controls on the ship felt very natural most of the time and I think that's always very important. And the fast movements required to dodge the attacks was very fun

Developer

Thank you :)

Host(+1)

For me, this is one of my favourite games. I liked the idea to traverse the vast emptiness of space and transit people to a new planet while avoiding other planets and those shooting enemies.

Developer(+1)

Thank you, I'm happy to hear you enjoyed the game so much!

Host(+1)

You are welcome. For me it's one of the best games I played :)

Submitted(+1)

I liked it! its defintely better then my game lol. the music fitted the game nicely, theart was stunning and the game felt pretty good to play. 8/10

please also rate my game :D

Developer

Thank you, I'm glad you liked it! And don't talk down about your own game, my friend. Remember what matters in jams is having fun and learning something new. I'll definitely check out your game and leave a rating :)

Submitted

thanks :D

Submitted(+1)

Hi there!

Huge respect for the first jam and the first game! I always have lots of respect for solo developers! I enjoyed the game, liked the music and the art. I certainly feels like you made an effort to create all assets your self, which is always great and appreciated! It fits the theme well!

In case you are looking for potential improvements:

It was a bit weird that the cursor touching the spaceship destroys it. You might want to change it? It was a bit too easy to destroy your own ship and that could cause frustration. You might want to create a small tutorial instead of introducing the mechanics to the player in the actual game. It was a bit hard to navigate and read the instructions, and it might be even better if people can process the information on controls first before they dive into the game.

Good stuff, well done!

Developer

Thanks for playing and for the feedback, it's much appreciated! I did have concern about the tutorial as well, but unfortunately by the time I made this consideration I didn't have enough time to make a new one. I'll definitely keep these things in mind for future games, and be sure to manage my time a little better. Cheers :)