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Echoes of the Future's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 3.824 | 3.824 |
Audio | #17 | 2.882 | 2.882 |
Overall | #21 | 2.859 | 2.859 |
Innovation | #21 | 2.647 | 2.647 |
Graphics | #22 | 2.765 | 2.765 |
Gameplay | #32 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Could be a cool idea with some more work. I got to the end within seconds; there weren't many obstacles in the way. The bones are all there though.
Thanks for giving it a go. Yeah it turned out a bit easy but I would like to have another crack at it post jam
This is a really cool idea, and a generally well-made game. I wish it was longer though!
Thanks for the feedback. Yeah I have some ideas of how to make it longer. Something to keep in mind for next jam
I really like the idea with the two space crafts! Nice concept. Unfortunately how the game is currently, it is too easy and quite short. I suggest to keep this concept and add some more content and functionalities.
Cool I am glad you liked it. I think that it is too short and easy and you are only getting a glimpse of the concept. Usually I have aimed for a minute of gameplay for a jam but in this case I think it would have benefited for an outer game loop so you got to see the concept in different and more interesting ways.
I made it.
Congratulations!
Your asteroids are a lot friendlier than mine. Next time let us both meet halfway. In addition to the difficulty, more content, more features and simply more stuff on the screen would have been nice to have. I wonder what else could you add to this game concept.
Thanks for the feedback. Yeah I think having the gameplay loop a layer deeper like yours would have meant I could have built up the difficulty better. I had ideas of having a plot and upgrades but ultimately this is as far as I got in the time I could spend on it.
Pressed space 3 times. Won game. I feel like a winner. Thanks mom.
Lol nice, a record time! A good reminder to put debug controls in a debug block so you don't forget them at the end of the jam. Otherwise you end up in the situation Civ 4 designer Soren Johnson warned us about “Given the opportunity, players will optimize the fun out of a game"
Interesting idea with 2 spacecrafts, but it feels too easy for me to win the game :)
Would be cool to add different levels or make it infinite, but increase difficulty somehow
Thanks for the feedback. I had tried different difficulties with the number and speed of the asteroids, delay to your past self and the wait to charge. Often I have ended up with jam games being too hard but it looks like the opposite in this case. As always it shows the importance of play testing.