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Mirroria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #31 | 3.113 | 3.231 |
Theme | #40 | 3.558 | 3.692 |
Overall | #43 | 3.009 | 3.123 |
Gameplay | #44 | 2.965 | 3.077 |
Graphics | #45 | 2.743 | 2.846 |
Audio | #46 | 2.668 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
After playing through all the games in the jam, I've made a post on some of my favorites and included your game! Check it out here.
(You already know this, but I'm leaving this comment on all games I play so...) Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1005231236?t=00h28m04s
Nice game and really cool idea with the platforms which exist only on one side. I also liked the shop with the upgrades very much. I think it would be more intuitive if the controls in the shop were also using the movement keys (a /d and maybe enter to buy). Fighting with the arrow keys is new to me and a nice idea, but I think it would feel better if the spirit has a moving direction and you have only one key to attack. The spirit would then always attack in the direction which it is currently looking. This would add an additional challenge. By the way, the attacking is not mirrored. I think it would have made more sense to also mirror that.
Congrats to a cool game!
Smart idea that one soul can hang in the void so long as the other is on a platform. Definitively challenged my ingrained platforming habits ;p
Cute characters and lovely sound effects, like it :)