i found controls to be a bit not intuitive, would have been good to explain it a bit more beyond "Long click your unit and release to send it flying" :) cool application of NEAR though!
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Clash of Cuisine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Web Monetization | #4 | n/a | n/a |
Decentralized | #6 | n/a | n/a |
Innovation | #16 | 3.238 | 3.238 |
Gameplay | #27 | 3.190 | 3.190 |
Overall | #29 | 3.143 | 3.143 |
Theme | #30 | 3.333 | 3.333 |
Audio | #39 | 2.905 | 2.905 |
Graphics | #43 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Login doesn’t work on itch.io, you’d have to access the link hosted on https://clash-of-cuisine.4everland.app to login. Story mode (the second button) should still work. Please let me know if that button also doesn’t work.
Oh, hah, I thought "Story" was a button to view a wall of text, not a different game mode ^_^. Yup, that button worked fine =).
That was fun! The AI really often failed to hit the ball, or hit the ball back towards their own goal... which made it exactly as effective as I was, which was fun to play against =). Controls were very simple, but easy to figure out, and challenging to master. I did win 4-0, so maybe a slightly more effective opponent would have been good, but every goal I got was pretty hard-earned, so it did feel pretty good.
This was pretty fun to play. The computer wasn't that good at scoring points, so it made me feel like this game would make a great online multiplayer game, although that's beyond the scope of the jam.
Only got three points in my first game, but at least there were no own-goals. Next game I started to utilize opponents as cue balls. Soon, no one will be able to stop Martian #17.
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