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Aaron's Quest IV: While Moses Was Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.300 | 4.300 |
Innovation | #2 | 4.000 | 4.000 |
Overall | #2 | 3.980 | 3.980 |
Audio | #7 | 3.850 | 3.850 |
Graphics | #10 | 4.050 | 4.050 |
Theme | #18 | 3.700 | 3.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository url
https://github.com/jimbly/jsjam22
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Comments
Super addicting and easy to understand!
I loved the overall challenge of how to layout and optimize the workloads given the limited space and workers!
Thanks for playing, glad you liked it, and understood it =)!
Awesome game, I could play this for hours :-D The hints were also helpful.
Thanks for playing, and glad you liked it! I could also play this for hours... in fact, development often stalled for an hour as soon as I added a goal condition to aim for - spent more time playing my own game during this jam than just about any other jam =).
Really fun game! Love the focus on trying to optimize everything to do it as fast as possible! Also found the cute simple audio loop to be oddly enjoyable!!
Thanks for playing, and glad you liked it! Definitely didn't have much time for audio (we were just doing a 2-day jam on this ^_^), but glad you liked it =).
Fun wee entry. Well done! :D
Spent hours!
Cute and fun game. I like the mechanics. A solid entry.
Really polished and fun game. Are the paths procedural generated or just rotated?
The music is a bit repetitive after a while.
Paths are procedurally generated, though everyone gets the same seed on their first game to make the high score list a bit fair, and so that it was a seed that we know is actually beatable =).
Mate i like a game that makes me think! great job
Thoroughly enjoyed this game! Whilst it took me longer than I expected to get the hang of the gameplay, I found myself very intrigued to repeat the gameloop, learning new things along the way - similar to @poliasgames, I didn't realize I could move things around until I accidentally right-clicked. After learning a few "hidden" mechanics like this, game play improved immensely for me.
Great job in packing this level of game logic and game play into such a little game!
Loved it! Took me a little while to figure out I could move things, I wasted some time deleting structures to rebuild them elsewhere!
Overall, super cute and very fun! Good job!
Thanks for playing, and glad you enjoyed it! Luckily whether you move or delete you get the resources back, so you probably didn't waste too much other than a few clicks ^_^.
My favourite so far!