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Stuck in the cassette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #87 | 3.189 | 3.189 |
Visuals | #90 | 3.432 | 3.432 |
Audio | #91 | 3.135 | 3.135 |
Overall | #98 | 3.128 | 3.128 |
Gameplay | #126 | 2.757 | 2.757 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Hi. Sombody already wrote the wall sticking (think that is proglem with physics material and friction in unity). Also projectiles only hit enemies if player is in close range. And when player trurn away from half killed enemy its resets its HP. But mabey those are features :D. But overall mood is good :)
Yes the bullets only hurt from a distance and yes the time health regains when you go too far.
That's everything part of the game and it's feel.
The theme is time and we thought of narrating the whole time meaning.
The enemies regains time health again - The time you lost never comes back.
The bullet distances damage means - From time to time you have to take risks.
And there are many such features in the game.
Thanks For the feedback.
I found the controls to be a bit off. You stick to walls when you jump onto it (not like the normal wall jump mechanic in the usual platformers) and the fall is weird. I didn't like these parts of the game.
The aesthetic part however, was very cool. The concept of using a cassette to rewind is pretty interesting. And the music weirdly fits too. With all this combined, the game gives off a really cool matrix like vibe to me.
Thanks for the feedback.
The wall jump is supposed to be a wall climb thing. Meaning that there are places you have to climb the wall in order to reach a place.
Hi there, thank you for submitting to our jam. Our jam requires full source to be uploaded. Please upload a zip file with your source or add a link to your repo.
Sure
The game is in development so we will upload a zip to the submission. We will make sure that we follow all rules.
~5 hours remaining. Please ensure source is uploaded by the deadline.