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A jam submission

Colorful Hexagons!View game page

dodge hexagons
Submitted by Bredman1 — 9 days, 14 hours before the deadline
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Colorful Hexagons!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1941.3061.800
Gameplay#2111.4512.000
Mood#2151.3061.800
Overall#2161.3421.850
Visuals#2181.3061.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I didn't get to play a lot of your game, but I can give a few comments about my first impression nonetheless :) 
There's no explanation of the controls anywhere. A simple "use the arrow keys" written somewhere in the main-menu would fix that :D 
Another thing: It took around 5-10 seconds everytime I reloaded after dying. This is only me guessing, but I think there might be a performance bottleneck making the game slow when creating the level - maybe there's some optimization that could be done to improve that loading speed? I had somewhat of a similar issue while developing my game.

Developer

Thanks for the feedback, i know about the problem of optimization and thought it was because of my trashy laptop and ill fix it once the jam is over because, you know, I cant update now because it might remove the submision.

Submitted (1 edit) (+1)

I think this is a good classic game to practice game dev on.

Somehow I find your game really difficult; I think maybe the input is too sensitive (maybe it is just my noob skills though). Also, it would be awesome to have the timer show on the game over screen so you know how long you lasted.

But it is a working and complete game, so well done!

Developer

thanks for the feedback! i will try to update it.

HostSubmitted(+1)

Hi, thank you for your submission to our jam. The rules state you must also include your project files (source and everything else needed to compile the game locally). Please edit your submission to include a zip file with your source or else I will unfortunately have to delete this entry.

Developer

thank you for informing, it has been done :)