Whoops a daisy! Forgot to call jump sound in the game and not defining the source code properly. I have fixed this issue in Update 1.1.1. Silly things happen :D
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Time Is Money......(literally)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #103 | 3.028 | 3.111 |
Audio | #109 | 2.920 | 3.000 |
Gameplay | #118 | 2.812 | 2.889 |
Overall | #126 | 2.839 | 2.917 |
Visuals | #155 | 2.596 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
People in the comments have been saying to put a smoother movement. Due to it, i have updated the game's player movement to be more smooth. Plus other things i have updated in an update called "Update 1.1".
Devlog of the update :
https://beepbeeplol69.itch.io/time-is-moneyliterally/devlog/151770/update-11
Hi Fun game yes the meme button made me laugh, Your moment could do with been a bit more smooth it just felt a bit jarring when moved. but apart from that well done.
Fast paced fun game and the MEME button made the game :D I didn't like that you went back to tutorial, maybe just level 1? Also as Sreenington said I would prefer smoother movement, I liked the fastness but sometimes you couldn't keep up since it wasn't smooth at all.
Thanks for reviewing my game and criticizing the game! I know there are flaws in this game like you mentioned in your comment. I didn't know how to reset the game where you died and as for smoother movement, i thought that might make the game very hard to play. I guess if people are suggesting it, i might put smoother movement later.
https://prnt.sc/ss9hd2 when the button played the soviet national anthem, I was very tempted to rate this a fricking 5/5 for audio and gameplay. The meme button feature is a surprise for sure but a welcome one.
https://prnt.sc/ss9fnf Also, I don't think you set up the green anchor properly because of the gray spaces when you play in fullscreen(Mac). Also I didn't like the fact that when you die in level one afterwards, you spawn back at level 0/Tutorial level. It was very annoying to do it again. And make the movement more smoother. Otherwise, it's a creative take on the phrase 'Time is money'.
Thanks for reviewing the game! The problem with grey space maybe have to do with your OS because when i tested the game, there is no grey space. I don't really know what is the actual problem. Also IKR it is frustrating that the game restarts from tutorial level when you die. I don't know how to implement a code for resetting the player where he died, maybe have each level its own game over screen. I'm still a learning student in Godot : D.
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