I've just finished a small game for this game jam.
This is how my notes looks like:
https://pixelook.itch.io/mrclock/devlog/148648/how-my-game-jam-notes-looks-like
What about yours? :-)
I've just finished a small game for this game jam.
This is how my notes looks like:
https://pixelook.itch.io/mrclock/devlog/148648/how-my-game-jam-notes-looks-like
What about yours? :-)
I’m trying to be good about it and write as I’m working! Here’s my first one:
https://msanatan.itch.io/cuadrados-trials/devlog/148304/thinking-up-cuadrados-trials
My game is very much a work in progress. I’m still quite behind so after I finish another dev log I’ve started, I’ll probably only write a postmortem.
My notes look very similar too. Except a lot more pages.
My submission: https://litetj.itch.io/ten-minutes-of-existence
I tried your game. Gotta say the music was very atmospheric and very fitting to the game. It left me both stressed and relaxed at the same time, which I thought was impossible. Apart from the fact that I punched a hole to my monitor and my keyboard looks like burnt minced beef, I really like the smooth motion, the water, and coupled with the music, your was very relaxing. Also your attention to detail was very good(as time runs out, your character's fade lessens is pretty cool).
I would suggest to add the gems in the tutorial section to let the player's know what they look like, cause the first gem I found was the yellow one and I was confused for a second why the starfish looks like an octagon.
Overall, I think it was cool game.
Thank you for your feedback :)
I spent hours surfing Newgrounds for music.
I agree, the bombs were more annoying than I wanted them to be. I was also planning on making a mini-map so you can see where you are relative to the world, but I lost motivation at the end and wanted to wrap the project up as quickly as possible. Maybe in the future.
I have a different opinion. I actually did a lot better without taking notes like this. When this jam began, I searched for tips on how to do successful in a game jam and one of the things was to take notes and plan your stuff. I did do that, especially for a state machine for my game.
But I happen to waste a lot of time and not being productive whatsoever. Then I just winged it and thought of stuff on the fly. That's the type of person I am. I was able to think of ideas spontaneously and let it come naturally while doing the stuff and I got a lot of work done that way, instead of planning and forcefully trying to think.
Just want to mention this so people alike can read.
If you wanna check my submission, then here: https://sreenington.itch.io/bba
(I tend to rush with my notes so I generally have a bad hand writing :p)
My only notes were a first-day brainstorm of ideas for games in a MS word file. I picked one and went with it (note--it's not clear how some would be made into games, just starting points, others are ideas for in-game mechanics, power-ups, etc.)
I ultimately went with a combo of Time Heals All Wounds, and each level in a different "time zone" (so, time travel). Submission is here: https://itch.io/jam/gamedevtv-community-jam/rate/640929