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A jam submission

The Catacombs of VeniceView game page

A real-time 2D dungeon crawler (GDTV '21 gamejam entry)
Submitted by christh — 19 minutes, 28 seconds before the deadline
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The Catacombs of Venice's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#103.6253.625
Mood#113.8133.813
Overall#123.6823.682
Audio#153.6253.625
Visuals#183.6673.667

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://github.com/christh/catacombs-of-venice

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted(+1)

Yeah I like it!! Good old schools mechanics, Very funny. With more work on the visual part I think it was a really great game. Good sound design too, but too much coin sound sometimes!

Developer(+1)

Thanks Rasta! Yes, I agree with the coin sound overwhelming the mixer - I need to revisit the Unity docs on how to better manage multiple sounds.

Submitted

I can't say I had any real control over where my arrows went (and firing them itself was an issue as well), using a PS3 controller with the webgl version.

It was kind of using the D-Pad up/down would fire them into a vertical direction and the right tumb-stick would fire them horizontally.

In a twin-stick mode I'd expect the second stick to determine direction and then shooting with one of the action buttons...

Developer (1 edit)

Cheers Heckert - yes it's definitely trickier compared to the mouse, even with a generous dead-zone for the right stick. I was thinking about how to add alt-fire on the right stick and indeed it'll need to be in combination with a trigger or button press. So I may switch the main fire to those controls too. I guess I was using Arcade / SNES Smash TV as a reference point for how to handle the shooting.

All that said I did find the thumbstick fire a lot more visceral and feeling like there was a bit more skill involved rather than just clicking.

Submitted(+1)

Come to think of it, instead of the action buttons on top of the gamepad it should be the trigger on the shoulder or a shoulder button so one wouldn't have to switch one's thumb between aiming and firing...

Submitted (1 edit) (+1)

I just want you to know that I enjoyed your game so much that I came back and played it some more.

You did great with this! Going back over my faves from the Jam has been a treat and The Catacombs of Venice is on my list for sure!

Following you to see updates or future projects

Developer(+1)

Yay! Thank you. I got a buddy to play it too and he played it through a couple of times (and blew my hi-score out of the water - damn lol). We had a bit of a chat about new features, maybe fire arrows as an alt-fire so I can have an excuse to throw in some more lighting effects.

Thanks again, really glad you enjoyed it - the encouragement is really useful and I'm going to take this one further starting this weekend.

Submitted

I really like the game!
the gameplay is very nit and the art is really awesome.
didnt quite get the theme connection but its still great.
btw if you can play the game that I made and give me some feedback I really appreciate it :)

Viewing comments 44 to 41 of 44 · Next page · Last page