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A jam submission

King's CurseView game page

A game created for the Gamedev TV GameJam 2021 "All that glistens is not gold."
Submitted by Guilded Hut Studio, Warlikefury — 2 hours, 28 minutes before the deadline
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King's Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#273.5323.532
Gameplay#303.1703.170
Overall#323.1863.186
Mood#373.1493.149
Audio#452.8942.894

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

URL
https://drive.google.com/file/d/1e1GozIIHMy6EvrCAGsx8xdqk22mJbJke/view?usp=sharing

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+2)

Really great game!
I liked the gameplay and visuals, good job!

btw if you can play the game that I made and give me some feedback I really appreciate it :)

Developer(+1)

Very glad to hear you liked it!

Thanks for playing and commenting

Developer(+2)

Thanks Simp. And will do! Glad you liked it.

Submitted(+2)

The Linux version played fine on my machine using the PS3 controller.

As others have already mentioned, the music speeding up on lower health is a nice feature, giving good feedback. I like how the dashing is somewhat limited and the way it's shown.

The combat seemed a bit unbalanced at times, indeed. I could whack at a pair of bats several times for seemingly no effect and then kill them both with a single hit.

A minimap would be useful, it could be filled the more the player progresses.

I had an issue with accidentally breaking out of the game when I died, so this definitely needs some sort of safety switch..

Developer

I agree on that for sure and thank you for the Linux update. That makes me feel MUCH better about it all :D.

Submitted(+2)

I liked it.

The only problem for me was that the dialog boxes pop up out without anything I do and it's stopping me mid play (you can put something like press "T" to talk so the player talks then we wants to).

Another thing you can do to improve is to make an in game tutorial to let the player understand the controls and the goal of the game better

Developer(+1)

Much Appreciated Feedback!

Give us a follow if you want to be notified of possible updates to it in the future!

Submitted(+3)

Good job, the map is vast and the game is challenging. I liked the interactive dialogues, they were fun.

Dashing is a must, without it you're kinda dead.

Good work!

Developer

Thanks ragedelete!

Submitted(+2)

Impressive game!!  Good work!

Developer

Thanks so much! Glad you liked it!

Submitted(+3)

This is a pretty big game, and a well done one too! Really impressive for two weeks of work.

As feedback, I think it’s hard to get the range of the attacks, both for the protagonist and the enemies, so landing a hit and being safe is kind of difficult.

Developer(+1)

So glad you liked it bitpatio!

The game IMO is best played with a controller,  and as for safety, a very stick and move combat style makes mastering the dash feature  crucial 

Thanks for the feedback! 

Submitted(+2)

I really enjoyed the look and feel of this game.  It really gave me a nostalgic vibe and felt very much like the sort of games I liked to play growing up.  I especially liked the protagonist, for some reason.  

Developer

Awww. That's so nice! Thank you so much!

Submitted(+1)

Very cool how the music changes based on health, that was a very nice touch. I liked the animations and the dash is fun. What I didn't like was taking damage before the enemies performed any animation, it made it very difficult to make progress and I died a lot. Still, this is a very full featured game! Well done!

Submitted(+3)

This game has a cool vibe that I really like. Regarding the NPC dialogue: I wasn't sure whether the choices I was making were having any impact on the gameplay. Also maybe the dialogue could be triggered by a click on the NPC rather than just having the player walk into the NPC radius (that seems like how it was working? IDK). Anyway, nice job on this. :)

Developer

Glad to hear you liked it Mystic!

The NPC dialogue coming into play does happen in the late part of the game when choosing which of the 2 Endings you are rewarded with for making it all the way!  Time limitations played a role of course but we are both very happy with the fantastic feedback we have received from this great community in our first jam! We have learned so much and plan to try our hand at future Jams in order to keep learning.

Developer(+1)

Yeah, that's how the NPC dialog works in its current version. I was in a rush and didn't think of how else to tackle it. I have an idea now. Thanks for the feedback, that is definitely something I'll be looking into how to do. Thanks for playing :D.

Submitted(+2)

Played for like 3 hours, probably spent 1 hour just to find that west gate the civilian told me about...I finally find a way to the west side of the town, get into a dramatic fight with 2 gang members and a bat, I die and because of me clicking so fast I accidently clicked quit and there goes all my effort...I almost punched my computer lol.

but despite of my tragic experience lol, Awesome game, great job with everything and I read in the comments you guys mentioned you are planning to make a map and more houses, so thumbs up for that, would make it easier for me to get to west side lol.

Developer(+1)

Aw, sorry to hear the accidental quit. That happened to me also. Something I want to add is an  "Are you sure" to help curb that. Warlikefury and I are looking over ways to make it a bit easier to navigate the streets. There were a few ideas brought up during the production, but that was too time consuming with everything else. I hope you had fun overall! 

Submitted(+2)

Yes that's perfectly understandable and you still did an amazing job considering the time limit.

And I did have a lot of fun with your game!!

Submitted(+2)

This was a fun game! Good gameplay, audio, and smooth controls! It definitely keeps you wanting to come back for more!

Developer

Thanks Fat Pirate Cat

Developer(+1)

We are grateful for your feedback. We worked hard on it and are very glad to hear that so many have enjoyed it!

Submitted(+2)

Woo WebGL version for me to play :).
Looks great. impressive that you got something of this scale together.
I find some of the menu buttons not highlighting properly in the early dialogue section. Felt like the highlight area was above the button sometimes. 
I spent a while getting killed (at the start, after the first spawn point) and searching for the next spawn point seemed to take a while. Not knowing where to go left me a bit aimless and lost. I personally prefer a bit more direction in these sorts of things. Or more reward to going off wandering (or side quests). Though given the timeframe this may be asking to much :P, so perhaps suggestion for the future of the project.
Well done on your first Jam! You've clearly put a lot of work into this, and it shows! :)

Developer(+2)

Thanks Peter. Yeah, I was hoping to have time to have powerups on those "off the beaten path" areas to up your health, damage, and crit chance. A way of rewarding the player. I ran out of time though...lol. Thanks for the wonderful feedback. I've made a list of what everyone has discussed and making changes to release the combat and little extras after the jam voting is done. The changes beyond what I have already fixed feels like it is an unfair thing to upload since it's tweaking the combat experience more than fixing bugs.

As for direction, we're considering a map screen of the ward you are in and editing the house designs so they are a bit more varied to get a better idea at where you might be.  They are already modular in the sprites (again, ran out of time).

Glad you enjoyed it!

Your game is so clean already that it could stand well with many phone/tablet games now! 

Submitted(+1)

Glad to hear you're pushing on and expanding things already :), it's great having lots of play testers feeding back isn't it?

And thanks :).

Developer(+1)

It's super awesome. I already just finished tightening up the combat with people's suggestions, applying what I learned at the last moment with having the damage methods activate on specific animation frames. It feels SUPER tighter now. And it's easier to get a sense of who is attacking and when, the animations, etc. I'm a bit hesitant on updating since it isn't a bug. But ready to update when the jam is don.

Submitted

Really fun game!! nice work!! loved the graphics and combat!! I noticed also that when you press ALT it dashes but I cannot move till I press the left mouse button. 

Developer

Was this on the WebGL version? I notice that the WebGL changed the controls of the game for the controller. I'll look into that. Thanks LS Mat.

Developer(+1)

I made some fixes in the game. And got the UI elements figured out so the WebGL version works! I am still working on the combat and enemy combat tweaks and bugs. But the conversation is cleaned up, the camera a bit more pulled back, the music will properly play the right tune on respawn, and the music volume is half of what it was before, making it feel less aggressive.

Thank you all for your feedback. I'll attempt to clean up the combat bugs and feel tomorrow!

Submitted(+2)

Great game, I had a lot of fun playing this on my live stream. I need to go back to find the second ending yet later but solid submission with a cool story and nice take on the theme.

Developer(+2)

Thanks Metalstorm. It was awesome watching you play. I'm making some edits and updates now to the game to tighten it up and upload after the jam. I feel it would be poor showmanship to upload it beforehand during the judging process. I made the dead scale of the analog from 0.1 to 0.15 in hopes that helps it more.  Now going over the other suggestions and tightening up the game some :D. Enjoy with playing the other games!

Submitted(+1)

Awesome work

Submitted(+2)

Brilliant work. Plays smooth and no problems, excellent audio and love the blood splatters. 

Developer

So glad you liked it! We worked hard on it and hopefully the game gets some extra time put into it soon.

Thanks for the Feedback!

Submitted(+2)

Rated after watching Metalstorm but will download and play also.
Very much like the checkpoint system and the crits.

Developer(+1)

Thanks. Warlikefury and I are talking about polishing it up and building this a bit more fully thanks to everyones' feedback.

Submitted(+1)

You should, you have a very solid base.
I would prioritise an inventory system.

Submitted(+1)

Awesome game!

Love how the music speed up when your health get's lower

Developer

Thanks Indie! 

Let us know  which of the Endings you liked best.

Submitted(+1)

I love the fact that the speed of the background music changes based on your current health, well done! Furthermore, the art, sound effects and animations are great too.  Talking to NPCs could maybe be only initiated if a certain button is pressed  in order to not get talking when accidentally running past them. A short tutorial, some kind of objective and maybe a shortening of the overall game would improve the game flow too, I think. All in all, a great game, especially for a 2-week game jam!

Developer

Grateful for the Feedback Astutos!

2 Weeks was cutting it close for sure, we would have liked to do so much more with it, but we are pleased with our first Game Jam result!

Please let us know which of the endings you like best!

Submitted(+1)

Loved  the animation and styling of this. As has been said a few times for me the combat timing is a little off which was a touch frustrating.

Overall nice game!

Developer(+1)

I'm sorry that it felt rough for you. I'll look at tightening it up in the polished version for sure.

Viewing comments 33 to 14 of 33 · Next page · Last page