Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bahoo!View game page

Bahoo! ~ The god is hungry and require tributes!
Submitted by CMaxo — 5 hours, 40 minutes before the deadline
Add to collection

Play game

Bahoo!'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#6061.5402.667
Fun#7321.7323.000
Mechanics#7381.7323.000
Sound#7571.1552.000
Aesthetics#8161.5402.667
Story#8280.9621.667
Theme#8860.9621.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Textures from Texture.com

Link to your source?
Available with the game file in a separate zip file.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

That was kind of wild.  I really appreciate the control with the mouse scroll wheel.  Once I had that going it got a lot more intuitive.  I like the music and that Ba-Hoo! sound.  Might have been nice to have been audio feedback on the souls that burn up or make it.  Nicely done.

Developer(+1)

Thanks a lot for the comment!

Yeah, I couldn't add audio feedback to the souls burning up or making it (nor add an effect it) which was planned to be added by the 2 last days of the Jam during which I had a lot of "fun" fixing some problems within the sequences of the rings and the not-finalized scoreboard. (If I didn't worked on those rings, there were quite a few problem whenever a soul was hit on the side by a moving ring.)

The biggest issues I had with the audio feedback for the souls was around having one that is neither too silent nor too loud because, sometimes, you could have 6-8 souls either burning up or saved within a single second. As such, I couldn't just add a "playOnce" whenever a soul was removed, but had to properly implement some ways of culling out overlapping feedback to a reasonable limit.

The commercial mobile version I'm currently working on has all those design and audio issues fixed. :D

Submitted

Cool entry! I like the concept a lot! I love a good puzzle game. I think if you polished this up it would be a really excellent time! Great work though! :D

Developer (1 edit) (+1)

Thanks a lot!

Indeed, it needs a lot of polish, redesign and better planning and I'm already taking notes about how to make it a lot better. (I planned on taking 2 days off from any work that I can avoid, but my brain is just telling me "Nope. I'm working whenever I feel like it!")

I'm thinking of making this into a mobile game, which obviously has a very different kind of screen size and input source/design than how this PC version ended up as. Long story short, the game view will be quite different, but the general concept of the game which is about souls of the departed moving toward the Totem to be reincarnated will remains. The biggest issue I had with the input I implemented in this 10-days version is how inconvenient the whole 360 degrees ring is when it comes to selecting them and rotating them. It would be an even bigger nightmare on a 8"+ mobile device (as not everyone has a 12" smartphone). Hence, I'm planning on having the view set like a side-scrolling view making it looks a bit like Plants vs Zombies, but with a reverse where you goal is to make the things reach the goal end while, on the road, there are trap-like things you can move around. The ring-like setup would remain, but not on a multi-leveled-overlaying setup like we see in this PC version. the step-like setup is just a nightmare to manage with the soul moving up and down on each.

Souls will have an actual forms (types) and various types would have various "abilities" (good or bad).

The totem will have customization which will affects small parts of the game like the chance for certain types of grounds pieces or traps or even affects ghosts' behaviors. (An example I got recently would be that each Totem's piece with the gold material would raise the speed of conquistadors' type of ghosts or something like that.)

As you can see, there's a lot going on about the commercial version of this project that will start soon. Hope you'll like what's coming up!

Thanks again for your comment!

Submitted

Again, I think the actual concept is golden - I can see this as being a really successful mobile game. Have you ever heard of zumba? It had zumba vibes to me. All of your ideas sound amazing!