That was kind of wild. I really appreciate the control with the mouse scroll wheel. Once I had that going it got a lot more intuitive. I like the music and that Ba-Hoo! sound. Might have been nice to have been audio feedback on the souls that burn up or make it. Nicely done.
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Thanks a lot for the comment!
Yeah, I couldn't add audio feedback to the souls burning up or making it (nor add an effect it) which was planned to be added by the 2 last days of the Jam during which I had a lot of "fun" fixing some problems within the sequences of the rings and the not-finalized scoreboard. (If I didn't worked on those rings, there were quite a few problem whenever a soul was hit on the side by a moving ring.)
The biggest issues I had with the audio feedback for the souls was around having one that is neither too silent nor too loud because, sometimes, you could have 6-8 souls either burning up or saved within a single second. As such, I couldn't just add a "playOnce" whenever a soul was removed, but had to properly implement some ways of culling out overlapping feedback to a reasonable limit.
The commercial mobile version I'm currently working on has all those design and audio issues fixed. :D