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Pac-man-AL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #215 | 3.100 | 3.100 |
Theme | #298 | 3.183 | 3.183 |
Story | #369 | 2.367 | 2.367 |
Fun | #384 | 2.983 | 2.983 |
Mechanics | #394 | 2.850 | 2.850 |
Aesthetics | #467 | 2.917 | 2.917 |
Music | #483 | 2.217 | 2.217 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Chomp Man - 3D Game Kit & Tutorial -- https://assetstore.unity.com/packages/templates/tutorials/chomp-man-3d-game-kit-tutorial-174982
Link to your source?
https://heckert.itch.io/pac-man-al
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Comments
Taking a classic and flipping the script is really cool and you even managed to make it into a fun game. A nice full experience, I would have liked it a bit more if it had the classic pacman movement system.
Great fun and a very unique idea on the theme. Character controller did take a bit to get used to but that was already mentioned in other comments. Great submission!
Nice Pacman spinoff. I battled a bit to control the character and missed the little dot a few times. I am sure you are still working on it and I will try your next version when it comes out.
It is fun and exciting, but as natoonka said collision is small.
Fun game, but player's collision is too small and it's way too easy to miss the things to collect
Really fun!
really, a cool change, and nice game, fine controls.
rated!
Cool new spin on Pac-Man! It was a bit difficult to collect the coins since the player can be too far on the side of the lane and completely bypass them. Not sure if that was intentional or not, but it was a bit frustrating, so something to keep in mind if you plan on any updates. Still, nice game and would totally drop in some quarters to play it if I saw it in an arcade!
Half and half, it was a bit of a happy accident caused by scaling the models for tuning my collision handling (although less of an issue for the ghosts since I changed them to a NavMesh... which I should do for the player once I get a grip on how to do it).
I might expand the game later for various difficulties and this might be one tuning knob...