Nice controls, simple yet fun. That music was perfect. Graphics work well. High marks all around!
PcKaffe
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Thanks for the great words! Sorry I didnt reply earlier. I have fixed the projectile issues you mention. The collider were actually already touching the ground. What caused the appearence of going under the cats was a missmatch between where the mouse was on screen and where you actually aimed. I solved it by making a crosshair and offsetting it slightly to compensate. And tweaked the hitbox a bit on the sides.
Cheers!
This is a big wow! It feels great to play, while the models seem to be placeholder and prototyping they don't actually look like it, instead getting a sort of style along with it. It was really fun high marks all around except for theme, I couldn't see the theme in the game. Perhaps you could clarify that point a bit?
Also, as a guy, I do like bloobs.
You really get it when it comes to depression and it shows. Reading the game page it's also clear why you get it. I think many of us who have had periods of depression will find that this experience resonates well with them. I gave this game a generally high rating but I don't know how to properly rate the "fun". I just went neutral since fun isn't the point. Properly well done, cheers!
Yes making it clearer what is front and back on the tank is one of the top critizisms of this game. I'm not sure about changeing the controls to fix it, a more visuallly clear model is probably my take on how to fix it. Most other tank games also use this control scheme (gore tank, hydra tanks in this jam for instance).
The barrels are a good point that nobody else brought up. Thanks for playing!
The gameplay feels very tight, you really put effort in that department and it shows. If the rest of the game was up to that level you would easily be the top spot in this jam. A real scene to play in and targets that werent just colored geometric shapes. But at the end of the day it's the gameplay that matters the most and that department is really solid!
Cool idea with getting stronger after dying, much like my game but in a completely different genre. I was hoping the car would control more like a car when I saw the screenshots but it's fine the way it is as well. I would have liked a power up that lets you blow up cars in the way.
Good start and well done.
This is probably one of the top spots for me! I love top down shooters and you did this one really well, it's a cohesive package with everything covered except one thing that I really want for the future, a windows build that I can boot up when I feel like it ;)
On a serious note, something I feel would add to your game is a enemy type that chases you, that you can't run over or maybe trying will kill both of you. It would change how you stragetize your movements and bring a lot more than "aim for the big blob of ammo imps" thing if you get what I mean?
This was my high score:
Looks like we had the same take on how to use the theme :) I liked beating up the blue octopusses, the particle effect was satisfying. As was dashing into them and making them bounce around.
Controls were good for the most part but felt a bit unresponsive, try making the attack and it's animation faster as well as making the player move faster. It's not bad from the ground up just needs more tuning I feel. Strong package overall!
Took me a while to get around to this but it's very ambitious! Cutscene and solid gameplay. Great modelling. Plays well and it was satisfying to shoot the missiles at the big ships. Engine sounds peaked the volume a bit in a uncomfortable way and I think some more chill music would be better. All around this is really impressive for 10 days. Great team effort!