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PcKaffe

112
Posts
3
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A member registered Nov 12, 2021 · View creator page →

Creator of

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Nice controls, simple yet fun. That music was perfect. Graphics work well. High marks all around!

T(h)anks for the great summary and for playing! The flying cats was me accidently turning off gravity for them and noticed that they were flying up from the explosions. Just leaned into it a bit after that with the smoke. :)

wow thanks! Im sure you found other great games by now but that wad great to hear! I will try to get to your game before the timer ends!

I added red and white car like lights on the pugtank to make it clearer what direction its facing. Thanks for the feedback regarding that!

Thanks so much for the glowing words and the follow! Im not sure how active I will be here after the jam but its great anyway.

Keep working on that brain muncher of yours :)

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Thanks for the great words! Sorry I didnt reply earlier. I have fixed the projectile issues you mention. The collider were actually already touching the ground. What caused the appearence of going under the cats was a missmatch between where the mouse was on screen and where you actually aimed. I solved it by making a crosshair and offsetting it slightly to compensate. And tweaked the hitbox a bit on the sides. 

 Cheers!

I found the issue. Just adding a crosshair was enough to solve it. Check the latest dev log if you want to know why. But thanks for highlighting the issue so I focused more on fixing it!

Thanks for playing it. :)

Crosshair is now a thing. In the game Thanks for suggesting it. :)

oooh! I get it, they get put in the can at the end to become jam. That makes sense. I will update my rating. :)

This is such a big and well put togeather game, it's hard to get that it was made in 10 days. I can't really fault in any part. Keep at it! Cheers.

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This is a big wow! It feels great to play, while the models seem to be placeholder and prototyping they don't actually look like it, instead getting a sort of style along with it. It was really fun high marks all around except for theme, I couldn't see the theme in the game. Perhaps you could clarify that point a bit?

Also, as a guy, I do like bloobs.

You really get it when it comes to depression and it shows. Reading the game page it's also clear why you get it. I think many of us who have had periods of depression will find that this experience resonates well with them. I gave this game a generally high rating but I don't know how to properly rate the "fun". I just went neutral since fun isn't the point. Properly well done, cheers!

I got a linux build going, and I patched a few things. Give it a spin if you feel like it :)

It's a good idéa and the execution is solid. It's a well rounded package and this could definetly be a proper product with enough work. Well done!

That explains it, thanks for clarifying. Maybe I should upload a Linux build, or at least try it. Cheers!

glad to hear it! Thanks for playing.

thanks for the great feedback. Could you elaborate on the webgl thing? I didnt do a webgl build.

Thanks for playing! :)

Cheers, yes a health pickup would be a nice addition along with other pickups!

Thanks! Yes, I agree completely but I didn't have time to make it decent.

Nah it's a bit wonky I know :) I think the projectiles are a bit too fast so they clip through the colliders on rare occations. Or maybe it depends on performance. Not sure on that point!

Yes making it clearer what is front and back on the tank is one of the top critizisms of this game. I'm not sure about changeing the controls to fix it, a more visuallly clear model is probably my take on how to fix it. Most other tank games also use this control scheme (gore tank, hydra tanks in this jam for instance).

The barrels are a good point that nobody else brought up. Thanks for playing!

Thanks for checking it out and pet your cat from me :)

Big t(h)anks!

Worked like a charm, however if you click on it and then move before clicking on something else you change the value of the slider with the keyboard.

There certainly are a lot of balls! Was it intended for one enemy to be far below the map? It's a good start at least, keep at it and you will create something great! :)

The gameplay feels very tight, you really put effort in that department and it shows. If the rest of the game was up to that level you would easily be the top spot in this jam. A real scene to play in and targets that werent just colored geometric shapes. But at the end of the day it's the gameplay that matters the most and that department is really solid!

Cool idea with getting stronger after dying, much like my game but in a completely different genre. I was hoping the car would control more like a car when I saw the screenshots but it's fine the way it is as well. I would have liked a power up that lets you blow up cars in the way. 

Good start and well done.

This is probably one of the top spots for me! I love top down shooters and you did this one really well, it's a cohesive package with everything covered except one thing that I really want for the future, a windows build that I can boot up when I feel like it ;)

On a serious note, something I feel would add to your game is a enemy type that chases you, that you can't run over or maybe trying will kill both of you. It would change how you stragetize your movements and bring a lot more than "aim for the big blob of ammo imps" thing if you get what I mean?

This was my high score:

Looks like we had the same take on how to use the theme :) I liked beating up the blue octopusses, the particle effect was satisfying. As was dashing into them and making them bounce around.

Controls were good for the most part but felt a bit unresponsive, try making the attack and it's animation faster as well as making the player move faster. It's not bad from the ground up just needs more tuning I feel. Strong package overall!

Wanted to try again and it seemed like the system broke for some reason. But it was a nice experience with trippy visuals, its also kind of a full package with something in every category. Well done and well rounded!

Yes, sorry should have included that. It was 3440 by 1440 ( ultrawide )

good point. Well thougt out. How many do you need? :)

Took me a while to get around to this but it's very ambitious! Cutscene and solid gameplay. Great modelling. Plays well and it was satisfying to shoot the missiles at the big ships. Engine sounds peaked the volume a bit in a uncomfortable way and I think some more chill music would be better. All around this is really impressive for 10 days. Great team effort!

Top marks on this one! I really liked it and that you would take control over the one that killed you is a really smart use of the theme. It played well and the hit sound effect was just right. The graphics could be nicer.  I did manage to beat it as the Cobalt knight :)

Top marks on this one! I really liked it and that you would take control over the one that killed you is a really smart use of the theme. It played well and the hit sound effect was just right. The graphics could be nicer.  I did manage to beat it as the Cobalt knight :)

Of course! everyone has their own prefrences! :)

Man those rocking triceratops! Fucking brilliant! It also plays pretty well and the graphics overall look nice! It certainly has a real charm to it, especially those triceratops! The jump felt a bit floaty, other than that I definitly think it was a worthwile game! Cheers to dancing dinos!

Cool little runner, managed 101 brains, by that point the motion blur was ready to eat the world. But it's a great start, add a background make it speed up even more and it shoudl be quite solid! Cheers!