Play death Camp
Camp Death - Initiation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #212 | 2.844 | 2.844 |
Sound | #243 | 3.000 | 3.000 |
Mechanics | #279 | 3.156 | 3.156 |
Theme | #332 | 3.063 | 3.063 |
Fun | #339 | 3.094 | 3.094 |
Aesthetics | #351 | 3.313 | 3.313 |
Music | #434 | 2.469 | 2.469 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One
Did you use any existing assets? If so, list them below.
List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries. Petraefa List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries.
Link to your source?
https://drive.google.com/file/d/1q1ByFjmRSnxfoAgQasA7wah2i3RoRFXb/view?usp=sharing
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Comments
I really laughed when I had to "buy a body"! Great idea!!
The tutorial part is an excellent idea too, perhaps a bit long. The only "bug" I could see is that the first page with the instructions (keys), in my screen, the tittle was over the first line.
Good work!
Thanks so much for playing. Glad you enjoyed the body buying. :p I really wanted to develop that a bit more. I will look into the instruction keys. UI isn't my strongpoint so I have no idea what I am going to be looking for but i need to understand why it happens so I will be doing some deep UI learning. :) Thank you so much for the feedback. :)
Great game with nice graphics. As mentioned in other comments some feedback in the gun would be nice as well as an in game menu to be able to restart or exit. Overall great job!
There is an in game menu but I made the same mistake as last year. I assigned P key to open it instead of ESC. I still have no idea why i do that. But I am going to add that. Thanks so much for playing and for the feedback. :)
The two separate worlds for when you're alive and you die is a great idea. I do have some feedback:
Overall a great start and a lot of work done in 10 days. Nice!
Thank you so much for the feedback. I was having hassle with the firing animation, my bad for leaving it to last, but i totally agree, gun play needs alot of work cos as you say it is an essential part of the experience. The water was also a last minute addition, there are a few board placed in the map that do warn that water is instant return to presence but they are by far not enough.
I was a bit undecided about the first person to third person view. I actually added it simply so that fps hater would maybe try it out aswell but I agree with you. It is essentially a fps game and i should keep it like that.
That would have also maybe have saved me some time to work on other things cos with the 2 views there was quite a few bugs I had to work out. You don't actually realize until you do it how much a camera can impact code hahaha.
I really appreciate the feedback and thank you so much for playing. :)
Great graphics and I agree with the others about the hoard trial being well crafted. Would love if you could check my game out as well.
Great job, very impressive! Especially in the timeframe!
Thank you so much for playing. Really glad you like it and I have added your game to list for my stream later. :)
ETMPetraefa - Twitch
loved the hoard trial , i thought i was getting killed from behind by spiders before i realised i was dying by touching the water, it would be nice if it was obvious that you can't touch water .
Thanks so much for playing. I was undecided about the water. In all honesty i actually only added to the game in the last few hours while i was trying to do environment. hahaha. I liked how it looked but it created a slight issue if player could walk on it but spider couldnt. Took the easy way out. hahaha.
I really liked what you have going on here! Loved the hoard part of it! A little more player feedback would be nice so I know that I should go buy another body. The little maps were a nice addition :D
Thanks so much for playing. I will definitely have to add some sort of mechanic to let the player know. It's always the one thing you dont think will ever be a hassle that everyone says is a hassle. hhahaha
It was a little difficult to understand what I was doing at first. The hoard was a challenge and I went back a few times trying to get those guys! Thanks!
Thanks for playing. It definitely needs more in the form of letting the player know what's happening. Will be looking into ways to make it a smoother experience instead of a sudden deep end dive.
Thank you for the feedback. :)
Awesome game! The only thing I think you could add is a board for all the controls where you put a picture of the map. I didn't know I had to press Q to equip the gun.
There is a controls setup in the menu and the pause menu but adding that to a map board is a really good idea. Thanks for the feedback and thank you so much for playing. Glad you enjoyed it. :)
Nice work on this. I think it could be simplified for the player. The cursor change after picking up the gun, I had to dive back to the controls screen often to realize I had to equip the gun after. Would be also great to know the target score to get in the time trial. the movement and gunplay is great though.
Oh man. Wish I'd seen that earlier. I had the Score needed shown at one point but today i was decorating and fixing spelling and i totally forgot to replace it. I did over-scope a bit. Simple would have been better and way less of a headache, (and possibly would have had more sleep) . Thanks so much for the feedback and thank you for playing. :0
Oh it happens. I wanted to add more story stuff in mind and spent hours serializing the wrong thing then, without knowing, made my dialog system WAY too complex thinking the wrong thing that was breaking it. And ended up scrapping like 5 recorded lines. For a jam though, cool stuff! Be proud of what you did.
Great submission! the graphics were wonderful. A menu system would be nice with a control listing and an quit program option.
Thank you so much for playing. there is a menu system with a control listing. But I assigned only P key to it. Thanks for the feedback. I will add Esc aswell. I should've thought about it.