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You Are Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #187 | 3.760 | 3.760 |
Mechanics | #189 | 3.440 | 3.440 |
Fun | #227 | 3.360 | 3.360 |
Story | #245 | 2.760 | 2.760 |
Sound | #266 | 2.960 | 2.960 |
Theme | #324 | 3.080 | 3.080 |
Music | #548 | 1.800 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Assets by Quaternius and sounds from FreeSounds.org
Link to your source?
https://github.com/marianpekar/you-are-dead
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Comments
A lot of skulls, but seriously really a lot :) I like it! it needs some more music. Also if it can be a little bit more dynamic it will rock :) Nice beginning for some bigger game!
Thank you. Originally, I wanted to add some music, but I didn't find anything that I'd feel like a good fit so I wanted to produce my own track, but didn't make it in time.
I somehow "fixed" the missing music, without editing the game itself :-)
Nice game, the aesthetics are great, the gameplay is a little slow howeever. The pathfinding is great though, nice work!
Thank you. You're not the first one who says it's a bit slow, when I first heard it, I made a joke that it's because of years of practicing meditation and playing chess, which might make my perception of what's slow a bit off :-).
The pathfinding is done entirely by Unity, I just cast ray from screen space on a position where the player clicks to world space to tell the NavMeshAgent where to go on the NavMesh.
I noticed your game is also made with Unity. I wrote some blog posts/tutorials on GameDev.tv Blog about Unity. Maybe you'll find some of them useful: https://blog.gamedev.tv/author/marian/.