Did not have time to create a proper in-game tutorial, but I entangled (haha) one into itch.io page at least :)
Marian Pekár
Creator of
Recent community posts
Hi, thank you for playing and most for the feedback, based on which I included a TL;DR version of how to play the game above the long one. I'm also pasting it here:
TL;DR
- [SPACE] - Switch between dimensions
- [LMB click on ground] - Move to position
- [LMB click on a cube/small button] - Move to pick a cube/push a button
- [RMB click on a cube] - Teleport a cube to another dimension
- [RMB click elsewhere (when holding a cube)] - Gently release a cube
- [MMB click (when holding a cube)] - Throw a cube
- [Scrolls Wheel Up/Down (when holding a cube)] - Adjust position of a grip
- [TAB] - Open in-game menu
The game looks nice. I like your 2D animations. I also like the mechanics and puzzles, they are indeed interesting and quite clever. I just think you shouldn't have written that in the game description, don't get me wrong, but self-praise is not cool, let others decide whether your mechanics are interesting and puzzles are clever :)
Some sounds would be nice, but there were just 10 days to make a game, and making sounds, or even searching for fitting ones is a time-demanding process and you obviously spent that time on the different parts of the game, which I think paid off.
Overall, very good game, well polished too, for a jam game. Great job!
It's fascinating, how different people can experience the same thing so differently, isn't it? If you check the other comments here, and especially the one at https://marianpekar.itch.io/you-are-dead in the comments section, you'll see what I mean. And it's completely ok, it would be a very boring world if everyone would be the same. Thank you once again for your feedback.
Thank you :). If you like the shader, feel free to use it as is or modified in your own games.
It's this file https://github.com/marianpekar/you-are-dead/blob/09c09cfa723a9322f79073877b30ddb...
I personally like games that are challenging.
I'm an old-school gamer and I played games in the 90s that had far more difficult puzzles than this humble adventure. And without any external help, as you can instantly get these days on YouTube, I've sometimes spent hours stuck at one point, trying to figure out what the hell should I do :). But when I cracked did, that feeling was always super rewarding. That's something I miss very much in most modern games. They often show you exactly what to do and where to go, and that's boring for me.
However, that's my personal point of view and I completely understand and respect that not everyone shares it with me.
Thank you for playing my game and for the feedback.
Thank you for playing. I'm happy that now I know someone made it to the end even without hints. You are smart!
Also thank you for telling me, that the player can get the game into an unfinishable state, which is something I tried really hard to avoid.
That's why I playtested the game many times and added for example the one extra white skull to the far right end where the stag with red antlers is, and an extra pedestal that opens the green portal next to the dragon from the other side.
I'll fix this edge case after the jam voting ends when I'll be allowed to push updates. I also plan to add a custom cursor, that changes its appearance when points to something interactable.
Cool platformer. I like the idea you need to die in order to progress, I've seen it in several other submissions. It's interesting, how the theme evoked a similar idea in different projects. Your implementation of it is very good. And very good game overall. I like the music and sounds too, fit in the game nicely. Great job!
Thank you for playing. The book needs to be placed in the bookshelf on the right, then the Witch will interact.
There's a visual hint, if you compare those two bookshelfs, the colors are different, but the positions and rotations of books are same, except at one empty spot. That's the spot the missing red book needs to be placed in :)
This is such an awesome game. I love it! Clever mechanics, good writing, beautiful visuals. I saw it in the stream a few days ago and now I finally had a chance to play it by myself. Great work.
Is this inspired by the work of Hayao Miyazaki, especially by Spirited Away? It has some sort of similar vibes.