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The Trainee Ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #249 | 3.278 | 3.278 |
Fun | #257 | 3.306 | 3.306 |
Sound | #264 | 2.972 | 2.972 |
Mechanics | #293 | 3.111 | 3.111 |
Theme | #314 | 3.111 | 3.111 |
Aesthetics | #411 | 3.111 | 3.111 |
Story | #422 | 2.222 | 2.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Texture for background (from Kenney), SFX and music (from OpenGameArt.Org).
Link to your source?
https://github.com/shizuniik/GameDev.tvGameJam2022_Game
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Comments
I love the little ghost design! I'm so glad for the scoring system being used as lives. Survived a lot longer than I would have otherwise!
Thank you for playing! Glad you liked the little ghost!
Fun game to play. I am so bad at Flappy Bird games, that I was really grateful that I could use the points I collect as lives. It took me ages to get to level 2... and then I died. Great submission.
Thanks!
Very cute and chill game! I agree with everyone else, the loss of score instead of instant death was a really refreshing take on Flappy Bird style games. Awesome game!
Thank you!
Fun, and agree that the health system rather than instant death is a great alternative for Flappy Bird style games. Frustrating (in a good game way) to have your score going up, then suddenly a few wrong flaps and your score is going down.
Well done!
Thank you!
I've never been very good at the Flappy Bird style games, but loosing "health" was a lot more forgiving than just ending the game. It was fun!
Glad you enjoyed!
Great submission! It reminded me of swimming in the old Mario games. Great graphics and addicting gameplay. Well done!
Thank you! Glad you liked it!
Cute little game, I really like the game over screen :P Makes you want to try again :)
Thank you for playing!
Funny looking characters, liked it very much.
Thank you!
I like this kind of game. Flappy bird/helicopter game. Simple, nice and straight forward.
One thing that I struggled to accept was the hitbox. It was very very hard to avoid taking damage at level 2 and at level 3 it felt much like pinball :D
I initially thought I'd be training my ghost to become something better. I was attracted by that at first. It's a shame nothing was done with that initial idea. (You still could!)
Thanks for taking me back through memory lane with your submission!
Thank you for the feedback!