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Necromancy - It's A Living's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #451 | 2.981 | 4.000 |
Theme | #458 | 2.683 | 3.600 |
Story | #509 | 1.938 | 2.600 |
Sound | #530 | 1.938 | 2.600 |
Mechanics | #656 | 1.938 | 2.600 |
Fun | #676 | 1.938 | 2.600 |
Music | #861 | 0.745 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
KayFax characters and environment, FreeSounds.org CC0 sounds.
Link to your source?
On the itch.io download page!
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Comments
Great level design! I also liked how it got blurry in the distance, that's a nice touch
Hey, congrats on the game! The game looks very nice and feels like it has some great potential in the gameplay department. Looking forward to the updates you have in store for it.
Found it super difficult to control, it seemed to be influenced by both the mouse position and the camera? Apart from that the shooting needs a bit more feedback, as I had no idea when the bullets were hitting the enemies. They also seemed to die without their red bars going down? But the game has a lot of style, and the camera angle really complimented it. I can see it being good fun with a few bug fixes.
Time waits for no man. We fixed the character movement just this afternoon and will be trying delegates instead of UnityEvents for the status bars. For some reason the mana bars would hook in but not the health bars.
Good start to a fun cute game. I had trouble with controls, but know you can improve them with more work and time.
Definitely had issues with the controls. They didn't want to play nicely and I really didn't have much time left to accomplish the goal. It waddles and pews, sometimes.
Now that the jam is over we can flesh it out proper!