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A jam submission

The GuideView game page

A submission for the GameDev.TV 2022 game jam ("Death is only the beginning").
Submitted by Orthotomus — 11 hours, 56 minutes before the deadline
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The Guide's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2242.8182.818
Theme#3003.1823.182
Mechanics#4032.8182.818
Aesthetics#4373.0003.000
Fun#5112.5452.545
Sound#6731.3641.364
Music#6881.2731.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Balloon_Ghost, FantasyMonster, floor and wall testures from Texture.com (basically anything in the Import and Textures folders)

Link to your source?
https://bitbucket.org/Orthotomus/muerte/src/master/

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Comments

Submitted

Great story, it really fits the theme! I liked the soul AI as you try to corral them, it's fun to try and outsmart them! Of course, they eluded me a couple times too haha

Submitted(+1)

i think you should increase the speed of walking animation. the ground surface seems to slide under our feet. game has nice and smooth control. congrats for submission :)

Submitted(+1)

Nice game!

Submitted(+1)

good job on the game, i like the look of the monsters

Submitted(+1)

Good job submitting to the game jam! I enjoyed trying to catch souls. I would have liked to be able to restart on the same level, maybe even just a limited number of times, instead of starting from level one each time. Regardless, good job!

Submitted(+1)

I enjoyed chasing the monsters! If I could start again at the level i died, I would have played for longer. Nice one! :)

Submitted(+1)

A nice little game, it's missing some polish but hey, it's a jam game after all!

Although it would've been nicer if when I died it restarted the level I'm in not the whole game, but it's not that big of a deal, good work :D

Developer

Thanks for the feedback. Yeah, I lost some time on not-so-necessary stuff like trying to set up a fog (which I eventually failed anyway, lol), when I should have focused more on the level design. Also, good point about restarting a level rather than a whole game.